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i965/gen7: Align all depth miplevels to 8 in the X direction.
On an INTEL_DEBUG=perf piglit run on IVB, reduces the instances of "HW workaround: blit" (the printouts from the misaligned-depth workaround blits) from 725 to 675. It doesn't totally eliminate the workaround blit, because we still have problems with Y offsets that we can't fix (since texturing can only align miplevels up to 2 or 4, not 8). No regressions on piglit/es3conform on IVB. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 9 additions and 1 deletions
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@ -77,7 +77,15 @@ intel_horizontal_texture_alignment_unit(struct intel_context *intel,
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if (format == MESA_FORMAT_S8)
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return 8;
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if (intel->gen >= 7 && format == MESA_FORMAT_Z16)
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/* The depth alignment requirements in the table above are for rendering to
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* depth miplevels using the LOD control fields. We don't use LOD control
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* fields, and instead use page offsets plus intra-tile x/y offsets, which
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* require that the low 3 bits are zero. To reduce the number of x/y
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* offset workaround blits we do, align the X to 8, which depth texturing
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* can handle (sadly, it can't handle 8 in the Y direction).
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*/
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if (intel->gen >= 7 &&
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_mesa_get_format_base_format(format) == GL_DEPTH_COMPONENT)
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return 8;
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return 4;
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