llvmpipe: fix d32 unorm depth conversions.

When the depth value was 1.0 and was being converted to Z32_UNORM
the conversion would scale it up to INT32_MAX + 1 which would
cause FPToSI to give incorrect results, changing it to use
FPToUI for the unsigned 32-bit case only fixes it.

Fixes:
GTF-GL45.gtf30.GL3Tests.depth_texture.depth_texture_fbo_clear

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4574>
This commit is contained in:
Dave Airlie 2020-04-22 10:05:59 +10:00
parent fe5a8e1ace
commit 1f071db43a

View file

@ -321,7 +321,10 @@ lp_build_clamped_float_to_unsigned_norm(struct gallivm_state *gallivm,
res = LLVMBuildFMul(builder, src,
lp_build_const_vec(gallivm, src_type, scale), "");
res = LLVMBuildFPToSI(builder, res, int_vec_type, "");
if (!src_type.sign && src_type.width == 32)
res = LLVMBuildFPToUI(builder, res, int_vec_type, "");
else
res = LLVMBuildFPToSI(builder, res, int_vec_type, "");
/*
* Align the most significant bit to its final place.