radeonsi: fix scratch buffer setup for geometry shaders

Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit fa7f606e89)
This commit is contained in:
Marek Olšák 2015-05-18 14:56:34 +02:00 committed by Emil Velikov
parent 317fa3e7ef
commit 1eef92e336

View file

@ -835,8 +835,15 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
if (si_update_scratch_buffer(sctx, sctx->gs_shader))
si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
if (si_update_scratch_buffer(sctx, sctx->vs_shader))
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
/* VS can be bound as ES or VS. */
if (sctx->gs_shader) {
if (si_update_scratch_buffer(sctx, sctx->vs_shader))
si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
} else {
if (si_update_scratch_buffer(sctx, sctx->vs_shader))
si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
}
}
/* The LLVM shader backend should be reporting aligned scratch_sizes. */