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radeonsi: fix scratch buffer setup for geometry shaders
Cc: 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit fa7f606e89)
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parent
317fa3e7ef
commit
1eef92e336
1 changed files with 9 additions and 2 deletions
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@ -835,8 +835,15 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
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si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
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if (si_update_scratch_buffer(sctx, sctx->gs_shader))
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si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
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if (si_update_scratch_buffer(sctx, sctx->vs_shader))
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si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
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/* VS can be bound as ES or VS. */
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if (sctx->gs_shader) {
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if (si_update_scratch_buffer(sctx, sctx->vs_shader))
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si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
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} else {
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if (si_update_scratch_buffer(sctx, sctx->vs_shader))
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si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
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}
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}
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/* The LLVM shader backend should be reporting aligned scratch_sizes. */
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