mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.

According to the OpenGL 3.2 Core Profile specification, section 3.8.12:

"For one-, two-, and three-dimensional and one-and two-dimensional array
 textures, a texture is mipmap complete if all of the following
 conditions hold true:
 - [...]
 - levelbase <= levelmax [...]

 Using the preceding definitions, a texture is complete unless any of
 the following conditions hold true:
 - [...]
 - The minification filter requires a mipmap (is neither NEAREST nor
   LINEAR), and the texture is not mipmap complete."

(This text also appears in all GL >= 3.2 specs and the ES 3.0 spec.)

From this, we see that levelbase <= levelmax should only affect mipmap
completeness, not base-level completeness.

Prior versions of GL did not have the notion of mipmap completeness,
simply calling the texture incomplete in this case.  But I don't think
we really care.

Fixes es3conform's sgis_texture_lod_basic_completeness test.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
This commit is contained in:
Kenneth Graunke 2013-01-17 09:38:02 -08:00
parent f0dbd9255b
commit 1ee2880e86

View file

@ -468,7 +468,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (t->MaxLevel < baseLevel) {
incomplete(t, BASE, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
t->MaxLevel, baseLevel);
return;
}
@ -576,7 +576,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
GLuint width, height, depth, face;
if (minLevel > maxLevel) {
incomplete(t, BASE, "minLevel > maxLevel");
incomplete(t, MIPMAP, "minLevel > maxLevel");
return;
}