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mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.
According to the OpenGL 3.2 Core Profile specification, section 3.8.12: "For one-, two-, and three-dimensional and one-and two-dimensional array textures, a texture is mipmap complete if all of the following conditions hold true: - [...] - levelbase <= levelmax [...] Using the preceding definitions, a texture is complete unless any of the following conditions hold true: - [...] - The minification filter requires a mipmap (is neither NEAREST nor LINEAR), and the texture is not mipmap complete." (This text also appears in all GL >= 3.2 specs and the ES 3.0 spec.) From this, we see that levelbase <= levelmax should only affect mipmap completeness, not base-level completeness. Prior versions of GL did not have the notion of mipmap completeness, simply calling the texture incomplete in this case. But I don't think we really care. Fixes es3conform's sgis_texture_lod_basic_completeness test. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <idr@freedesktop.org>
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1 changed files with 2 additions and 2 deletions
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@ -468,7 +468,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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}
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if (t->MaxLevel < baseLevel) {
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incomplete(t, BASE, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
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incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
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t->MaxLevel, baseLevel);
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return;
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}
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@ -576,7 +576,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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GLuint width, height, depth, face;
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if (minLevel > maxLevel) {
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incomplete(t, BASE, "minLevel > maxLevel");
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incomplete(t, MIPMAP, "minLevel > maxLevel");
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return;
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}
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