st/mesa: return appropriate mesa format for ETC texture formats

Even when the backend driver does not support ETC formats, we handle the
decoding into an uncompressed backing texture. However as far as core
mesa is concerned, it's an ETC texture and we should return the relevant
ETC mesa format. This condition can get hit when using glTexStorage to
create the texture object.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 00d4315d37)
This commit is contained in:
Ilia Mirkin 2016-07-07 23:46:28 -04:00 committed by Emil Velikov
parent e7de53fefd
commit 1ed8237b1a

View file

@ -37,6 +37,7 @@
#include "main/enums.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texstore.h"
@ -2282,6 +2283,12 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
}
if (pFormat == PIPE_FORMAT_NONE) {
/* lie about using etc1/etc2 natively if we do decoding tricks */
mFormat = _mesa_glenum_to_compressed_format(internalFormat);
if ((mFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1) ||
(_mesa_is_format_etc2(mFormat) && !st->has_etc2))
return mFormat;
/* no luck at all */
return MESA_FORMAT_NONE;
}