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rearrange things in xmesa_clear() a bit
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54135597b8
commit
1ecc648398
1 changed files with 6 additions and 3 deletions
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@ -440,10 +440,15 @@ xmesa_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth,
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GLboolean stencil, GLboolean accum)
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{
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struct softpipe_context *sp = (struct softpipe_context *) pipe;
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/* Clear non-color buffers first. This will cause softpipe to
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* re-validate the scissor/surface bounds.
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*/
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softpipe_clear(pipe, GL_FALSE, depth, stencil, accum);
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if (color) {
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GET_CURRENT_CONTEXT(ctx);
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GLuint i;
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softpipe_update_derived(sp);
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for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
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struct pipe_surface *ps = sp->framebuffer.cbufs[i];
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struct xmesa_renderbuffer *xrb = (struct xmesa_renderbuffer *) ps->rb;
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@ -453,10 +458,8 @@ xmesa_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth,
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const GLint h = sp->cliprect.maxy - y;
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xrb->clearFunc(ctx, xrb, x, y, w, h);
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}
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color = GL_FALSE;
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}
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softpipe_clear(pipe, color, depth, stencil, accum);
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}
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