nvc0: bind images on compute shaders for Kepler

Old surfaces validation code will be removed once images are completely
done for Fermi/Kepler, that explains why I only disable it for now.

This also introduces nvc0_get_surface_dims() which computes correct
dimensions regarding the given target.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2016-04-08 00:56:54 +02:00
parent c6b3c346d1
commit 1eca4c51a2
4 changed files with 110 additions and 28 deletions

View file

@ -130,6 +130,9 @@
/* 32 user buffers, at 4 32-bits integers each */
#define NVC0_CB_AUX_BUF_INFO(i) 0x200 + (i) * 4 * 4
#define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
/* 8 surfaces, at 16 32-bits integers each */
#define NVC0_CB_AUX_SU_INFO(i) 0x400 + (i) * 16 * 4
#define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
/* 4 32-bits floats for the vertex runout, put at the end */
#define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + NVC0_CB_AUX_SIZE
@ -324,7 +327,7 @@ void nvc0_validate_textures(struct nvc0_context *);
void nvc0_validate_samplers(struct nvc0_context *);
void nve4_set_tex_handles(struct nvc0_context *);
void nvc0_validate_surfaces(struct nvc0_context *);
void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_surface *,
void nve4_set_surface_info(struct nouveau_pushbuf *, struct pipe_image_view *,
struct nvc0_screen *);
struct pipe_sampler_view *

View file

@ -551,11 +551,13 @@ nvc0_program_translate(struct nvc0_program *prog, uint16_t chipset,
info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);
info->prop.cp.gridInfoBase = NVC0_CB_AUX_GRID_INFO;
info->io.uboInfoBase = NVC0_CB_AUX_UBO_INFO(0);
info->io.suInfoBase = NVC0_CB_AUX_SU_INFO(0);
} else {
info->io.suInfoBase = 0; /* TODO */
}
info->io.msInfoCBSlot = 0;
info->io.msInfoBase = NVC0_CB_AUX_MS_INFO;
info->io.bufInfoBase = NVC0_CB_AUX_BUF_INFO(0);
info->io.suInfoBase = 0; /* TODO */
} else {
if (chipset >= NVISA_GK104_CHIPSET) {
info->io.texBindBase = NVC0_CB_AUX_TEX_INFO(0);

View file

@ -743,23 +743,59 @@ static const uint8_t nve4_su_format_map[PIPE_FORMAT_COUNT];
static const uint16_t nve4_su_format_aux_map[PIPE_FORMAT_COUNT];
static const uint16_t nve4_suldp_lib_offset[PIPE_FORMAT_COUNT];
static void
nvc0_get_surface_dims(struct pipe_image_view *view, int *width, int *height,
int *depth)
{
struct nv04_resource *res = nv04_resource(view->resource);
int level;
*width = *height = *depth = 1;
if (res->base.target == PIPE_BUFFER) {
*width = view->u.buf.last_element - view->u.buf.first_element + 1;
return;
}
level = view->u.tex.level;
*width = u_minify(view->resource->width0, level);
*height = u_minify(view->resource->height0, level);
*depth = u_minify(view->resource->depth0, level);
switch (res->base.target) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
*depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
break;
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_3D:
break;
default:
assert(!"unexpected texture target");
break;
}
}
void
nve4_set_surface_info(struct nouveau_pushbuf *push,
struct pipe_surface *psf,
struct pipe_image_view *view,
struct nvc0_screen *screen)
{
struct nv50_surface *sf = nv50_surface(psf);
struct nv04_resource *res;
uint64_t address;
uint32_t *const info = push->cur;
int width, height, depth;
uint8_t log2cpp;
if (psf && !nve4_su_format_map[psf->format])
if (view && !nve4_su_format_map[view->format])
NOUVEAU_ERR("unsupported surface format, try is_format_supported() !\n");
push->cur += 16;
if (!psf || !nve4_su_format_map[psf->format]) {
if (!view || !nve4_su_format_map[view->format]) {
memset(info, 0, 16 * sizeof(*info));
info[0] = 0xbadf0000;
@ -768,13 +804,16 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
screen->lib_code->start;
return;
}
res = nv04_resource(sf->base.texture);
res = nv04_resource(view->resource);
address = res->address + sf->offset;
address = res->address;
info[8] = sf->width;
info[9] = sf->height;
info[10] = sf->depth;
/* get surface dimensions based on the target. */
nvc0_get_surface_dims(view, &width, &height, &depth);
info[8] = width;
info[9] = height;
info[10] = depth;
switch (res->base.target) {
case PIPE_TEXTURE_1D_ARRAY:
info[11] = 1;
@ -795,17 +834,17 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
info[11] = 0;
break;
}
log2cpp = (0xf000 & nve4_su_format_aux_map[sf->base.format]) >> 12;
log2cpp = (0xf000 & nve4_su_format_aux_map[view->format]) >> 12;
info[12] = nve4_suldp_lib_offset[sf->base.format] + screen->lib_code->start;
info[12] = nve4_suldp_lib_offset[view->format] + screen->lib_code->start;
/* limit in bytes for raw access */
info[13] = (0x06 << 22) | ((sf->width << log2cpp) - 1);
info[13] = (0x06 << 22) | ((width << log2cpp) - 1);
info[1] = nve4_su_format_map[sf->base.format];
info[1] = nve4_su_format_map[view->format];
#if 0
switch (util_format_get_blocksizebits(sf->base.format)) {
switch (util_format_get_blocksizebits(view->format)) {
case 16: info[1] |= 1 << 16; break;
case 32: info[1] |= 2 << 16; break;
case 64: info[1] |= 3 << 16; break;
@ -816,13 +855,13 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
#else
info[1] |= log2cpp << 16;
info[1] |= 0x4000;
info[1] |= (0x0f00 & nve4_su_format_aux_map[sf->base.format]);
info[1] |= (0x0f00 & nve4_su_format_aux_map[view->format]);
#endif
if (res->base.target == PIPE_BUFFER) {
info[0] = address >> 8;
info[2] = sf->width - 1;
info[2] |= (0xff & nve4_su_format_aux_map[sf->base.format]) << 22;
info[2] = width - 1;
info[2] |= (0xff & nve4_su_format_aux_map[view->format]) << 22;
info[3] = 0;
info[4] = 0;
info[5] = 0;
@ -832,28 +871,29 @@ nve4_set_surface_info(struct nouveau_pushbuf *push,
info[15] = 0;
} else {
struct nv50_miptree *mt = nv50_miptree(&res->base);
struct nv50_miptree_level *lvl = &mt->level[sf->base.u.tex.level];
const unsigned z = sf->base.u.tex.first_layer;
struct nv50_miptree_level *lvl = &mt->level[view->u.tex.level];
const unsigned z = view->u.tex.first_layer;
if (z) {
if (mt->layout_3d) {
address += nvc0_mt_zslice_offset(mt, psf->u.tex.level, z);
address += nvc0_mt_zslice_offset(mt, view->u.tex.level, z);
/* doesn't work if z passes z-tile boundary */
assert(sf->depth == 1);
assert(depth == 1);
} else {
address += mt->layer_stride * z;
}
}
info[0] = address >> 8;
info[2] = sf->width - 1;
info[2] = width - 1;
/* NOTE: this is really important: */
info[2] |= (0xff & nve4_su_format_aux_map[sf->base.format]) << 22;
info[2] |= (0xff & nve4_su_format_aux_map[view->format]) << 22;
info[3] = (0x88 << 24) | (lvl->pitch / 64);
info[4] = sf->height - 1;
info[4] = height - 1;
info[4] |= (lvl->tile_mode & 0x0f0) << 25;
info[4] |= NVC0_TILE_SHIFT_Y(lvl->tile_mode) << 22;
info[5] = mt->layer_stride >> 8;
info[6] = sf->depth - 1;
info[6] = depth - 1;
info[6] |= (lvl->tile_mode & 0xf00) << 21;
info[6] |= NVC0_TILE_SHIFT_Z(lvl->tile_mode) << 22;
info[7] = 0;

View file

@ -192,7 +192,44 @@ nve4_screen_compute_setup(struct nvc0_screen *screen,
return 0;
}
static void
nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
{
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
uint64_t address;
const int s = 5;
int i, j;
if (!nvc0->images_dirty[s])
return;
address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(0));
PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(0));
BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
PUSH_DATA (push, 16 * NVC0_MAX_IMAGES * 4);
PUSH_DATA (push, 0x1);
BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16 * NVC0_MAX_IMAGES);
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
struct pipe_image_view *view = &nvc0->images[s][i];
if (view->resource) {
struct nv04_resource *res = nv04_resource(view->resource);
nve4_set_surface_info(push, view, screen);
BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
} else {
for (j = 0; j < 16; j++)
PUSH_DATA(push, 0);
}
}
}
/* Will be removed once images are completely done. */
#if 0
static void
nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
{
@ -259,7 +296,7 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
nvc0->surfaces_dirty[t] = 0;
}
#endif
/* Thankfully, textures with samplers follow the normal rules. */
static void