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radeonsi: pre-generate shader logs for ddebug
This cuts down the overhead of si_dump_shader when ddebug is capturing shader logs, which is done for every draw call unconditionally (that's quite a lot of work for a draw call). Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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18475aab6d
commit
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4 changed files with 34 additions and 6 deletions
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@ -37,11 +37,16 @@ DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
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static void si_dump_shader(struct si_screen *sscreen,
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struct si_shader_ctx_state *state, FILE *f)
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{
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if (!state->cso || !state->current)
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struct si_shader *current = state->current;
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if (!state->cso || !current)
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return;
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si_shader_dump(sscreen, state->current, NULL,
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state->cso->info.processor, f);
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if (current->shader_log)
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fwrite(current->shader_log, current->shader_log_size, 1, f);
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else
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si_shader_dump(sscreen, state->current, NULL,
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state->cso->info.processor, f);
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}
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/**
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@ -7951,4 +7951,6 @@ void si_shader_destroy(struct si_shader *shader)
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if (!shader->is_binary_shared)
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radeon_shader_binary_clean(&shader->binary);
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free(shader->shader_log);
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}
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@ -240,6 +240,7 @@ struct si_shader_selector {
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* if thread_index == -1 (non-threaded). */
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LLVMTargetMachineRef tm;
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struct pipe_debug_callback debug;
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bool is_debug_context;
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pipe_mutex mutex;
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struct si_shader *first_variant; /* immutable after the first variant */
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@ -438,6 +439,12 @@ struct si_shader {
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struct radeon_shader_binary binary;
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struct si_shader_config config;
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struct si_shader_info info;
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/* Shader key + LLVM IR + disassembly + statistics.
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* Generated for debug contexts only.
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*/
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char *shader_log;
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size_t shader_log_size;
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};
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struct si_shader_part {
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@ -992,7 +992,8 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
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union si_shader_key *key,
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LLVMTargetMachineRef tm,
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struct pipe_debug_callback *debug,
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bool wait)
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bool wait,
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bool is_debug_context)
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{
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struct si_shader_selector *sel = state->cso;
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struct si_shader *current = state->current;
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@ -1043,6 +1044,16 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
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pipe_mutex_unlock(sel->mutex);
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return r;
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}
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if (is_debug_context) {
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FILE *f = open_memstream(&shader->shader_log,
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&shader->shader_log_size);
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if (f) {
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si_shader_dump(sscreen, shader, NULL, sel->type, f);
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fclose(f);
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}
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}
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si_shader_init_pm4_state(sscreen, shader);
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if (!sel->last_variant) {
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@ -1065,7 +1076,8 @@ static int si_shader_select(struct pipe_context *ctx,
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si_shader_selector_key(ctx, state->cso, &key);
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return si_shader_select_with_key(sctx->screen, state, &key,
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sctx->tm, &sctx->b.debug, true);
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sctx->tm, &sctx->b.debug, true,
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sctx->is_debug);
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}
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static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
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@ -1190,7 +1202,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
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}
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if (si_shader_select_with_key(sscreen, &state, &key, tm, debug,
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false))
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false, sel->is_debug_context))
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fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
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}
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}
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@ -1209,6 +1221,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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sel->screen = sscreen;
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sel->tm = sctx->tm;
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sel->debug = sctx->b.debug;
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sel->is_debug_context = sctx->is_debug;
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sel->tokens = tgsi_dup_tokens(state->tokens);
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if (!sel->tokens) {
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FREE(sel);
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@ -1325,6 +1338,7 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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util_queue_fence_init(&sel->ready);
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if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
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sctx->is_debug ||
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r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
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!util_queue_is_initialized(&sscreen->shader_compiler_queue))
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si_init_shader_selector_async(sel, -1);
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