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mesa: use GLuint for more gl_constants fields
To silence assorted MSVC warnings. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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1 changed files with 6 additions and 6 deletions
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@ -2763,12 +2763,12 @@ struct gl_program_constants
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*/
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struct gl_constants
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{
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GLint MaxTextureMbytes; /**< Max memory per image, in MB */
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GLint MaxTextureLevels; /**< Max mipmap levels. */
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GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
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GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
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GLint MaxArrayTextureLayers; /**< Max layers in array textures */
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GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
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GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
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GLuint MaxTextureLevels; /**< Max mipmap levels. */
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GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
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GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
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GLuint MaxArrayTextureLayers; /**< Max layers in array textures */
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GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
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GLuint MaxTextureCoordUnits;
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GLuint MaxTextureImageUnits;
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GLuint MaxVertexTextureImageUnits;
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