mesa: use GLuint for more gl_constants fields

To silence assorted MSVC warnings.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-10-27 08:58:19 -06:00
parent ec5341800b
commit 1e46d810c8

View file

@ -2763,12 +2763,12 @@ struct gl_program_constants
*/
struct gl_constants
{
GLint MaxTextureMbytes; /**< Max memory per image, in MB */
GLint MaxTextureLevels; /**< Max mipmap levels. */
GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
GLint MaxArrayTextureLayers; /**< Max layers in array textures */
GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
GLuint MaxTextureLevels; /**< Max mipmap levels. */
GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
GLuint MaxArrayTextureLayers; /**< Max layers in array textures */
GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
GLuint MaxVertexTextureImageUnits;