cso: make sure all sampler states are set/cleared

This commit is contained in:
Brian Paul 2013-09-12 17:30:50 -06:00
parent 7d7a9714d2
commit 1e2fbf2657

View file

@ -1089,10 +1089,17 @@ single_sampler_done(struct cso_context *ctx, unsigned shader_stage)
memcpy(info->hw.samplers,
info->samplers,
info->nr_samplers * sizeof(void *));
info->hw.nr_samplers = info->nr_samplers;
/* set remaining slots/pointers to null */
for (i = info->nr_samplers; i < info->hw.nr_samplers; i++)
info->samplers[i] = NULL;
ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0,
info->nr_samplers, info->samplers);
MAX2(info->nr_samplers,
info->hw.nr_samplers),
info->samplers);
info->hw.nr_samplers = info->nr_samplers;
}
}