nvk: clean up existing nvk_android frontend

1. No need custom nvk_AcquireImageANDROID to wait for the HWC release
   fence, since nvk is able to properly import the sync file.
2. Document the nvk_QueueSignalReleaseImageANDROID behavior.
3. Drop redundant header and includes.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36386>
This commit is contained in:
Yiwei Zhang 2025-07-18 00:38:27 -07:00 committed by Marge Bot
parent 07f5b53dd7
commit 1e0c3529e7
2 changed files with 9 additions and 76 deletions

View file

@ -8,47 +8,11 @@
#include "nvk_private.h"
#include "nvk_android.h"
#include "nvk_entrypoints.h"
#include "vk_android.h"
#include "util/libsync.h"
#include "util/os_file.h"
#include "vk_device.h"
#include "vk_fence.h"
#include "vk_queue.h"
#include "vk_semaphore.h"
VKAPI_ATTR VkResult VKAPI_CALL
nvk_AcquireImageANDROID(VkDevice _device,
VkImage image,
int nativeFenceFd,
VkSemaphore semaphore,
VkFence fence)
{
VK_FROM_HANDLE(vk_device, vk_device, _device);
VkResult result = VK_SUCCESS;
if(nativeFenceFd >= 0)
{
sync_wait(nativeFenceFd, -1);
close(nativeFenceFd);
}
if(fence != VK_NULL_HANDLE)
{
VK_FROM_HANDLE(vk_fence, vk_fence, fence);
result = vk_sync_signal(vk_device, &vk_fence->permanent, 0);
}
if(result == VK_SUCCESS && semaphore != VK_NULL_HANDLE)
{
VK_FROM_HANDLE(vk_semaphore, vk_semaphore, semaphore);
result = vk_sync_signal(vk_device, &vk_semaphore->permanent, 0);
}
return result;
}
VKAPI_ATTR VkResult VKAPI_CALL
nvk_QueueSignalReleaseImageANDROID(VkQueue _queue,
@ -60,6 +24,15 @@ nvk_QueueSignalReleaseImageANDROID(VkQueue _queue,
VK_FROM_HANDLE(vk_queue, queue, _queue);
struct vk_device *device = queue->base.device;
/* This is to workaround nouveau not supporting native_fence_fd cap. On
* Android, the platform SurfaceFlinger RenderEngine has required
* EGL_ANDROID_native_fence_sync to import the sync file presented along
* with the wsi image when the sync fd is not -1.
*
* Can drop this if EGL is provided by layering (ANGLE or Zink) on top of
* Vulkan SYNC_FD and AHB support, or SurfaceFlinger RenderEngine backend
* is configured to use skiavk so that NVK is used for client composition.
*/
device->dispatch_table.QueueWaitIdle(_queue);
*pNativeFenceFd = -1;

View file

@ -1,40 +0,0 @@
/*
* Copyright © 2024 Mauro Rossi <issor.oruam@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef NVK_ANDROID_H
#define NVK_ANDROID_H
#include "util/detect_os.h"
#if DETECT_OS_ANDROID
extern VkFormat
vk_format_from_android(unsigned android_format, unsigned android_usage);
#else
static inline VkFormat
vk_format_from_android(unsigned android_format, unsigned android_usage)
{
return VK_FORMAT_UNDEFINED;
}
#endif
#endif /* NVK_ANDROID_H */