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r600/sfn: Make sure texture lowering is done in the right order
Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18619>
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parent
ed6204eb06
commit
1dca2b8ae9
2 changed files with 3 additions and 2 deletions
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@ -755,6 +755,7 @@ int r600_shader_from_nir(struct r600_context *rctx,
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NIR_PASS_V(sh, nir_lower_alu_to_scalar, r600_lower_to_scalar_instr_filter, NULL);
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NIR_PASS_V(sh, nir_lower_phis_to_scalar, false);
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NIR_PASS_V(sh, nir_lower_alu_to_scalar, r600_lower_to_scalar_instr_filter, NULL);
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NIR_PASS_V(sh, r600_nir_lower_int_tg4);
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NIR_PASS_V(sh, r600::r600_nir_lower_tex_to_backend, rctx->b.gfx_level);
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@ -787,7 +788,6 @@ int r600_shader_from_nir(struct r600_context *rctx,
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while (optimize_once(sh));
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NIR_PASS_V(sh, nir_lower_bool_to_int32);
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NIR_PASS_V(sh, r600_nir_lower_int_tg4);
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NIR_PASS_V(sh, nir_opt_algebraic_late);
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if (sh->info.stage == MESA_SHADER_FRAGMENT)
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@ -87,7 +87,8 @@ r600_nir_lower_int_tg4_impl(nir_function_impl *impl)
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if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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if (tex->op == nir_texop_tg4 &&
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tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE) {
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tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
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nir_tex_instr_src_index(tex, nir_tex_src_backend1) < 0) {
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if (nir_alu_type_get_base_type(tex->dest_type) != nir_type_float) {
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if (tex->sampler_dim != GLSL_SAMPLER_DIM_RECT)
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lower_coord_shift_normalized(&b, tex);
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