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cell: call proper sampler function in sample_texture_cube()
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1 changed files with 4 additions and 4 deletions
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@ -557,7 +557,7 @@ sample_texture_cube(vector float s, vector float t, vector float r,
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uint p, faces[4], level = 0;
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float newS[4], newT[4];
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/* Compute cube face referenced by the four sets of texcoords.
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/* Compute cube faces referenced by the four sets of texcoords.
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* XXX we should SIMD-ize this.
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*/
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for (p = 0; p < 4; p++) {
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@ -573,15 +573,15 @@ sample_texture_cube(vector float s, vector float t, vector float r,
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/* GOOD! All four texcoords refer to the same cube face */
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s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
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t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
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sample_texture_2d_nearest(s, t, unit, level, faces[0], colors);
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spu.sample_texture_2d[unit](s, t, unit, level, faces[0], colors);
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}
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else {
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/* BAD! The four texcoords refer to different faces */
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for (p = 0; p < 4; p++) {
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vector float c[4];
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sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]),
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unit, level, faces[p], c);
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spu.sample_texture_2d[unit](spu_splats(newS[p]), spu_splats(newT[p]),
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unit, level, faces[p], c);
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float red = spu_extract(c[0], p);
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float green = spu_extract(c[1], p);
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