mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 20:28:04 +02:00
ir_constant: Return zero on out-of-bounds vector accesses
Several optimization paths, including constant folding, can lead to
accessing an ir_constant vector with an out of bounds index.
Return 0 since GL_ARB_robustness and GL_KHR_robustness encourage
us to do so.
Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-2
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-4
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-5
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2604
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
(cherry picked from commit e93979ba59)
This commit is contained in:
parent
6273688e65
commit
1d9aa0e99a
2 changed files with 15 additions and 1 deletions
|
|
@ -3937,7 +3937,7 @@
|
|||
"description": "ir_constant: Return zero on out-of-bounds vector accesses",
|
||||
"nominated": true,
|
||||
"nomination_type": 0,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"master_sha": null,
|
||||
"because_sha": null
|
||||
},
|
||||
|
|
|
|||
|
|
@ -799,6 +799,20 @@ ir_constant::ir_constant(const ir_constant *c, unsigned i)
|
|||
this->const_elements = NULL;
|
||||
this->type = c->type->get_base_type();
|
||||
|
||||
/* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
|
||||
*
|
||||
* In the subsections described above for array, vector, matrix and
|
||||
* structure accesses, any out-of-bounds access produced undefined
|
||||
* behavior....Out-of-bounds reads return undefined values, which
|
||||
* include values from other variables of the active program or zero.
|
||||
*
|
||||
* GL_KHR_robustness and GL_ARB_robustness encourage us to return zero.
|
||||
*/
|
||||
if (i >= c->type->vector_elements) {
|
||||
this->value = { { 0 } };
|
||||
return;
|
||||
}
|
||||
|
||||
switch (this->type->base_type) {
|
||||
case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break;
|
||||
case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue