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i965/vs: Implement integer quotient and remainder math operations.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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3 changed files with 24 additions and 4 deletions
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@ -41,6 +41,8 @@ vec4_instruction::is_math()
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opcode == SHADER_OPCODE_LOG2 ||
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opcode == SHADER_OPCODE_SIN ||
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opcode == SHADER_OPCODE_COS ||
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opcode == SHADER_OPCODE_INT_QUOTIENT ||
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opcode == SHADER_OPCODE_INT_REMAINDER ||
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opcode == SHADER_OPCODE_POW);
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}
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/**
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@ -307,7 +307,7 @@ vec4_visitor::generate_math2_gen4(vec4_instruction *inst,
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struct brw_reg src0,
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struct brw_reg src1)
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{
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brw_MOV(p, brw_message_reg(inst->base_mrf + 1), src1);
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brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), src1.type), src1);
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brw_math(p,
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dst,
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@ -544,6 +544,8 @@ vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
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break;
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case SHADER_OPCODE_POW:
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case SHADER_OPCODE_INT_QUOTIENT:
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case SHADER_OPCODE_INT_REMAINDER:
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if (intel->gen >= 6) {
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generate_math2_gen6(inst, dst, src[0], src[1]);
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} else {
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@ -326,10 +326,12 @@ vec4_visitor::emit_math2_gen6(enum opcode opcode,
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*/
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expanded = src_reg(this, glsl_type::vec4_type);
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expanded.type = src0.type;
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emit(MOV(dst_reg(expanded), src0));
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src0 = expanded;
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expanded = src_reg(this, glsl_type::vec4_type);
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expanded.type = src1.type;
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emit(MOV(dst_reg(expanded), src1));
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src1 = expanded;
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@ -338,6 +340,7 @@ vec4_visitor::emit_math2_gen6(enum opcode opcode,
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* writemasks.
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*/
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dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
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temp_dst.type = dst.type;
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emit(opcode, temp_dst, src0, src1);
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@ -360,7 +363,15 @@ void
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vec4_visitor::emit_math(enum opcode opcode,
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dst_reg dst, src_reg src0, src_reg src1)
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{
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assert(opcode == SHADER_OPCODE_POW);
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switch (opcode) {
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case SHADER_OPCODE_POW:
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case SHADER_OPCODE_INT_QUOTIENT:
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case SHADER_OPCODE_INT_REMAINDER:
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break;
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default:
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assert(!"not reached: unsupported binary math opcode");
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return;
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}
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if (intel->gen >= 6) {
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return emit_math2_gen6(opcode, dst, src0, src1);
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@ -1112,9 +1123,14 @@ vec4_visitor::visit(ir_expression *ir)
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}
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break;
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case ir_binop_div:
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assert(!"not reached: should be handled by ir_div_to_mul_rcp");
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/* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
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assert(ir->type->is_integer());
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emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
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break;
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case ir_binop_mod:
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assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
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/* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
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assert(ir->type->is_integer());
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emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
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break;
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case ir_binop_less:
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