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nvc0: enable GL_NV_shader_atomic_float on pre-Maxwell
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
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2 changed files with 3 additions and 0 deletions
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@ -46,6 +46,7 @@ TBD.
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<li>GL_EXT_render_snorm on gallium drivers (ES extension).</li>
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<li>GL_EXT_texture_view on drivers supporting texture views (ES extension).</li>
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<li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li>
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<li>GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).</li>
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</ul>
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<h2>Bug fixes</h2>
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@ -275,6 +275,8 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_TGSI_BALLOT:
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case PIPE_CAP_BINDLESS_TEXTURE:
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return class_3d >= NVE4_3D_CLASS;
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case PIPE_CAP_TGSI_ATOMFADD:
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return class_3d < GM107_3D_CLASS; /* needs additional lowering */
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case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
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case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
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case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
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