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i915: Disallow alpha, red, RG, and sRGB as render targets
Fixes bugzilla #31832
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit 78a340fd48)
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parent
a0d5da96b5
commit
1cfd517b15
1 changed files with 7 additions and 1 deletions
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@ -439,10 +439,12 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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DBG("Render to XGBA8 texture OK\n");
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}
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#ifndef I915
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else if (texImage->TexFormat == MESA_FORMAT_SARGB8) {
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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DBG("Render to SARGB8 texture OK\n");
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}
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#endif
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else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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DBG("Render to RGB5 texture OK\n");
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@ -455,10 +457,12 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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DBG("Render to ARGB4444 texture OK\n");
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}
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#ifndef I915
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else if (texImage->TexFormat == MESA_FORMAT_A8) {
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irb->Base.DataType = GL_UNSIGNED_BYTE;
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DBG("Render to A8 texture OK\n");
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}
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#endif
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else if (texImage->TexFormat == MESA_FORMAT_Z16) {
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irb->Base.DataType = GL_UNSIGNED_SHORT;
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DBG("Render to DEPTH16 texture OK\n");
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@ -665,11 +669,13 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
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switch (irb->Base.Format) {
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case MESA_FORMAT_ARGB8888:
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case MESA_FORMAT_XRGB8888:
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case MESA_FORMAT_SARGB8:
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case MESA_FORMAT_RGB565:
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case MESA_FORMAT_ARGB1555:
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case MESA_FORMAT_ARGB4444:
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#ifndef I915
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case MESA_FORMAT_SARGB8:
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case MESA_FORMAT_A8:
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#endif
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break;
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default:
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fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
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