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svga: remove disable_shader debug variable
Never used, AFAIK. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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3 changed files with 0 additions and 10 deletions
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@ -50,7 +50,6 @@
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DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
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DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
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DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
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DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
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DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
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@ -163,7 +162,6 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
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svga->debug.no_swtnl = debug_get_option_no_swtnl();
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svga->debug.force_swtnl = debug_get_option_force_swtnl();
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svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
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svga->debug.disable_shader = debug_get_option_disable_shader();
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svga->debug.no_line_width = debug_get_option_no_line_width();
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svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
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@ -441,8 +441,6 @@ struct svga_context
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/* incremented for each shader */
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unsigned shader_id;
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unsigned disable_shader;
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boolean no_line_width;
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boolean force_hw_line_stipple;
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@ -222,12 +222,6 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
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#ifdef DEBUG
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if (svga->curr.vs->base.id == svga->debug.disable_shader ||
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svga->curr.fs->base.id == svga->debug.disable_shader)
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goto done;
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#endif
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if (svga->state.sw.need_swtnl) {
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svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
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if (!needed_swtnl) {
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