svga: remove disable_shader debug variable

Never used, AFAIK.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2016-09-19 16:34:17 -06:00
parent a53da57d5a
commit 1cc7a76d73
3 changed files with 0 additions and 10 deletions

View file

@ -50,7 +50,6 @@
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
@ -163,7 +162,6 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
svga->debug.disable_shader = debug_get_option_disable_shader();
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();

View file

@ -441,8 +441,6 @@ struct svga_context
/* incremented for each shader */
unsigned shader_id;
unsigned disable_shader;
boolean no_line_width;
boolean force_hw_line_stipple;

View file

@ -222,12 +222,6 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
#ifdef DEBUG
if (svga->curr.vs->base.id == svga->debug.disable_shader ||
svga->curr.fs->base.id == svga->debug.disable_shader)
goto done;
#endif
if (svga->state.sw.need_swtnl) {
svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
if (!needed_swtnl) {