st/mesa: add layer_offset to PBO fragment shader

This will be used to select a slice of a 3D texture.

v2: fix a comment (Marek)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-05-17 23:45:24 -05:00
parent 2bf6dfac8a
commit 1cb4be94ae
2 changed files with 16 additions and 4 deletions

View file

@ -84,6 +84,7 @@ st_pbo_addresses_setup(struct st_context *st,
addr->constants.yoffset = -addr->yoffset;
addr->constants.stride = addr->pixels_per_row;
addr->constants.image_size = addr->pixels_per_row * addr->image_height;
addr->constants.layer_offset = 0;
return true;
}
@ -371,6 +372,7 @@ create_fs(struct st_context *st, bool download, enum pipe_texture_target target)
struct ureg_src pos;
struct ureg_src layer;
struct ureg_src const0;
struct ureg_src const1;
struct ureg_dst temp0;
have_layer =
@ -408,6 +410,7 @@ create_fs(struct st_context *st, bool download, enum pipe_texture_target target)
TGSI_INTERPOLATE_CONSTANT);
}
const0 = ureg_DECL_constant(ureg, 0);
const1 = ureg_DECL_constant(ureg, 1);
temp0 = ureg_DECL_temporary(ureg);
/* Note: const0 = [ -xoffset + skip_pixels, -yoffset, stride, image_height ] */
@ -457,11 +460,19 @@ create_fs(struct st_context *st, bool download, enum pipe_texture_target target)
ureg_MOV(ureg, ureg_writemask(temp1, TGSI_WRITEMASK_ZW), ureg_imm1u(ureg, 0));
if (have_layer) {
struct ureg_dst temp1_layer =
ureg_writemask(temp1, target == PIPE_TEXTURE_1D_ARRAY ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_Z);
/* temp1.y/z = layer */
ureg_MOV(ureg, ureg_writemask(temp1,
target == PIPE_TEXTURE_1D_ARRAY ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_Z),
ureg_scalar(layer, TGSI_SWIZZLE_X));
ureg_MOV(ureg, temp1_layer, ureg_scalar(layer, TGSI_SWIZZLE_X));
if (target == PIPE_TEXTURE_3D) {
/* temp1.z += layer_offset */
ureg_UADD(ureg, temp1_layer,
ureg_scalar(ureg_src(temp1), TGSI_SWIZZLE_Z),
ureg_scalar(const1, TGSI_SWIZZLE_X));
}
}
/* temp1 = txf(sampler, temp1) */

View file

@ -54,6 +54,7 @@ struct st_pbo_addresses {
int32_t yoffset;
int32_t stride;
int32_t image_size;
int32_t layer_offset;
} constants;
};