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anv: Only consider minSampleShading when sampleShadingEnable is set
From the Vulkan 1.1.107 spec:
Sample shading is enabled for a graphics pipeline:
- If the interface of the fragment shader entry point of the
graphics pipeline includes an input variable decorated with
SampleId or SamplePosition. In this case minSampleShadingFactor
takes the value 1.0.
- Else if the sampleShadingEnable member of the
VkPipelineMultisampleStateCreateInfo structure specified when
creating the graphics pipeline is set to VK_TRUE. In this case
minSampleShadingFactor takes the value of
VkPipelineMultisampleStateCreateInfo::minSampleShading.
Otherwise, sample shading is considered disabled.
In other words, if sampleShadingEnable is set to VK_FALSE, we should
ignore minSampleShading.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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1 changed files with 2 additions and 2 deletions
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@ -400,12 +400,12 @@ populate_wm_prog_key(const struct gen_device_info *devinfo,
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* harmless to compute it and then let dead-code take care of it.
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*/
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if (ms_info->rasterizationSamples > 1) {
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key->persample_interp =
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key->persample_interp = ms_info->sampleShadingEnable &&
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(ms_info->minSampleShading * ms_info->rasterizationSamples) > 1;
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key->multisample_fbo = true;
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}
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key->frag_coord_adds_sample_pos = ms_info->sampleShadingEnable;
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key->frag_coord_adds_sample_pos = key->persample_interp;
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}
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}
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