mesa: Fold _mesa_uniform_split_location_offset into its only caller

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2014-08-01 18:51:30 -07:00
parent e0c867372a
commit 1c759e32d8
2 changed files with 6 additions and 22 deletions

View file

@ -267,9 +267,7 @@ validate_uniform_parameters(struct gl_context *ctx,
INACTIVE_UNIFORM_EXPLICIT_LOCATION)
return NULL;
unsigned loc;
_mesa_uniform_split_location_offset(shProg, location, &loc, array_index);
struct gl_uniform_storage *const uni = &shProg->UniformStorage[loc];
struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
if (uni->array_elements == 0 && count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@ -278,6 +276,11 @@ validate_uniform_parameters(struct gl_context *ctx,
return NULL;
}
/* The array index specified by the uniform location is just the uniform
* location minus the base location of of the uniform.
*/
*array_index = location - uni->remap_location;
/* If the uniform is an array, check that array_index is in bounds.
* If not an array, check that array_index is zero.
* array_index is unsigned so no need to check for less than zero.

View file

@ -364,25 +364,6 @@ _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog,
return prog->UniformStorage[storage_index].remap_location +
uniform_array_index;
}
/**
* Separate the uniform storage index and array index
*/
static inline void
_mesa_uniform_split_location_offset(const struct gl_shader_program *prog,
GLint location, unsigned *storage_index,
unsigned *uniform_array_index)
{
*storage_index = prog->UniformRemapTable[location] - prog->UniformStorage;
*uniform_array_index = location -
prog->UniformRemapTable[location]->remap_location;
/*gl_uniform_storage in UniformStorage with the calculated base_location
* must match with the entry in remap table
*/
assert(&prog->UniformStorage[*storage_index] ==
prog->UniformRemapTable[location]);
}
/*@}*/