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mesa: update .cherry-ignore file
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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1 changed files with 23 additions and 0 deletions
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@ -4,6 +4,9 @@ efd73f72d8f34a40d6a1cd279fffa48dc13b6e5b mapi/glapi: Never use a generic no-op e
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ab1195cf1127781909d5158c7de68f8732458d75 swrast: Fix implicit declaration warnings
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e2dce7f7ee3e7da9cbb0bb33307ecd79e824426d intel: Fix rendering from textures after RenderTexture().
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b4082f492b4b55df4c636445e47b97d1f1e4b5b2 r600g: add support for TN (trinity) APUs
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5beba3d0ba593b661451217a5ffcdf68644cc903 mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code
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4a269a8dc0170c75ff22af3910786228727ea41e r300/compiler: Clear loop registers in vertex shaders w/o loops
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73249239cf71e3595ee19f3c1a02b8b0f58994cd r300/compiler: Copy all instruction attributes during local transfoms
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# There's no blorp in the 8.0 branch.
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32c7b2769cbe80ff56d1c73c4f9b62f13f577c8d i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.
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@ -66,3 +69,23 @@ de958de71b1450952e021af4e729c87406353db6 i915: Don't free the intel_context stru
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# GL_NV_draw_buffers doesn't exist in 8.0.
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23ff634c9c2eff744b5ddae7d1ba02bc1ef19ac5 gles2: Alias glReadBufferNV with desktop glReadBuffer
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# Introduces performance regressions for other games
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fa58644855e44830e0b91dc627703c236fa6712a r600g: fix abysmal performance in Reaction Quake
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# Candidates for 9.0 only
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61706915a3b5644faf7a5e67f47c9c593620bf8c gallium/u_blitter: fix stencil-only blits
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df5e2c058f73b72909fa99a2a189f5877525e3bf r600g: do not require MSAA renderbuffer support if not asked for
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2988fa940e1d8a4531fddff4d554eec1e6e04474 draw: fix non-indexed draw calls if there's an index buffer
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933faae2b8669f459e7ab27d6bcbfb6f4136b6d5 r600g: flush FMASK and CMASK when changing colorbuffers on Evergreen
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ed8d87c6a641efe8667c0ba580260ffaff5ffc7e radeonsi: add some new SI pci ids
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7da12426f7682ffc44ae40e31d1b5712521fbb70 build: Use AX_PTHREAD to detect pthreads
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9ed00075d8ea0ffaa675237e32b8611ad3064dbf build: Link libglapi with pthreads
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9dfca930d7fcfda6767d3be9b1690d010f08fea5 r600g: fix possible issue with stencil mipmap rendering
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93eba269351c6e256db3a4cc7c7018f5a3fae5a1 nouveau: use pre-calculated stride for resource_get_handle
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9a51edfb5af72a7a480f408f02d8ecd98c576b7b Re-add HAVE_PTHREADS preprocessor macro
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f42518962a08ce927e4ddd233d19d2661e135834 egl_dri2/x11: Fix eglPostSubBufferNV()
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a3b6b2d3055070da9bf7054fecfd0b171c398eb7 wayland: Destroy frame callback when destroying surface
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9785ae0973cc206afc36dbc7d5b9553f92d06b47 glsl_to_tgsi: fix dst register for texturing fetches.
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037b4f80384c72c12e31192d1a30411d4660972d r600g: fix lod bias/explicit lod with cube maps.
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eabbe5c45f5d05822c5f841628afa4008398d553 mesa: Don't glPopAttrib() GL_POINT_SPRITE_COORD_ORIGIN on < OpenGL-2.0
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