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rusticl: Add support for cube maps
Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21305>
This commit is contained in:
parent
2645003bdc
commit
1c3dde7ba6
5 changed files with 163 additions and 3 deletions
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@ -3067,7 +3067,7 @@ fn enqueue_acquire_gl_objects(
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evs,
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event,
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false,
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Box::new(|_, _| Ok(())),
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Box::new(move |q, ctx| copy_cube_to_slice(q, ctx, &objs)),
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)
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}
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@ -3101,6 +3101,6 @@ fn enqueue_release_gl_objects(
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evs,
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event,
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false,
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Box::new(move |_, _| Ok(())),
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Box::new(move |q, ctx| copy_slice_to_cube(q, ctx, &objs)),
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)
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}
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@ -100,6 +100,16 @@ pub struct HelperContext<'a> {
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}
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impl<'a> HelperContext<'a> {
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pub fn resource_copy_region(
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&self,
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src: &PipeResource,
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dst: &PipeResource,
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dst_offset: &[u32; 3],
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bx: &pipe_box,
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) {
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self.lock.resource_copy_region(src, dst, dst_offset, bx);
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}
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pub fn buffer_subdata(
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&self,
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res: &PipeResource,
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@ -1,13 +1,26 @@
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use crate::api::icd::*;
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use crate::api::types::*;
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use crate::core::device::*;
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use crate::core::format::*;
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use crate::core::memory::*;
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use crate::core::queue::*;
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use crate::core::util::*;
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use libc_rust_gen::{close, dlsym};
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use rusticl_opencl_gen::*;
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use mesa_rust::pipe::context::*;
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use mesa_rust::pipe::resource::*;
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use mesa_rust::pipe::screen::*;
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use std::collections::HashMap;
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use std::ffi::CString;
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use std::mem;
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use std::os::raw::c_void;
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use std::ptr;
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use std::sync::Arc;
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type CLGLMappings = Option<HashMap<Arc<PipeResource>, Arc<PipeResource>>>;
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pub struct XPlatManager {
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glx_get_proc_addr: PFNGLXGETPROCADDRESSPROC,
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@ -286,6 +299,9 @@ impl GLExportManager {
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}
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_ => {}
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}
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if is_cube_map_face(self.export_in.target) {
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array_size = 6;
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}
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Ok(GLMemProps {
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height: height,
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@ -314,6 +330,95 @@ pub struct GLObject {
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pub gl_object_target: cl_GLenum,
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pub gl_object_type: cl_gl_object_type,
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pub gl_object_name: cl_GLuint,
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pub shadow_map: CLGLMappings,
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}
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pub fn create_shadow_slice(
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cube_map: &HashMap<&'static Device, Arc<PipeResource>>,
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image_format: cl_image_format,
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) -> CLResult<HashMap<&'static Device, Arc<PipeResource>>> {
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let mut slice = HashMap::new();
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for (dev, imported_gl_res) in cube_map {
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let width = imported_gl_res.width();
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let height = imported_gl_res.height();
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let shadow = dev
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.screen()
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.resource_create_texture(
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width,
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height,
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1,
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1,
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cl_mem_type_to_texture_target(CL_MEM_OBJECT_IMAGE2D),
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image_format.to_pipe_format().unwrap(),
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ResourceType::Normal,
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false,
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)
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.ok_or(CL_OUT_OF_HOST_MEMORY)?;
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slice.insert(*dev, Arc::new(shadow));
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}
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Ok(slice)
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}
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pub fn copy_cube_to_slice(
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q: &Arc<Queue>,
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ctx: &PipeContext,
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mem_objects: &[Arc<Mem>],
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) -> CLResult<()> {
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for mem in mem_objects {
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let gl_obj = mem.gl_obj.as_ref().unwrap();
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if !is_cube_map_face(gl_obj.gl_object_target) {
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continue;
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}
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let width = mem.image_desc.image_width;
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let height = mem.image_desc.image_height;
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// Fill in values for doing the copy
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let idx = get_array_slice_idx(gl_obj.gl_object_target);
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let src_origin = CLVec::<usize>::new([0, 0, idx]);
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let dst_offset: [u32; 3] = [0, 0, 0];
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let region = CLVec::<usize>::new([width, height, 1]);
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let src_bx = create_pipe_box(src_origin, region, CL_MEM_OBJECT_IMAGE2D_ARRAY)?;
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let cl_res = mem.get_res_of_dev(q.device)?;
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let gl_res = gl_obj.shadow_map.as_ref().unwrap().get(cl_res).unwrap();
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ctx.resource_copy_region(gl_res.as_ref(), cl_res.as_ref(), &dst_offset, &src_bx);
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}
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Ok(())
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}
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pub fn copy_slice_to_cube(
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q: &Arc<Queue>,
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ctx: &PipeContext,
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mem_objects: &[Arc<Mem>],
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) -> CLResult<()> {
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for mem in mem_objects {
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let gl_obj = mem.gl_obj.as_ref().unwrap();
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if !is_cube_map_face(gl_obj.gl_object_target) {
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continue;
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}
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let width = mem.image_desc.image_width;
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let height = mem.image_desc.image_height;
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// Fill in values for doing the copy
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let idx = get_array_slice_idx(gl_obj.gl_object_target) as u32;
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let src_origin = CLVec::<usize>::new([0, 0, 0]);
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let dst_offset: [u32; 3] = [0, 0, idx];
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let region = CLVec::<usize>::new([width, height, 1]);
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let src_bx = create_pipe_box(src_origin, region, CL_MEM_OBJECT_IMAGE2D_ARRAY)?;
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let cl_res = mem.get_res_of_dev(q.device)?;
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let gl_res = gl_obj.shadow_map.as_ref().unwrap().get(cl_res).unwrap();
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ctx.resource_copy_region(cl_res.as_ref(), gl_res.as_ref(), &dst_offset, &src_bx);
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}
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Ok(())
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}
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pub fn interop_to_cl_error(error: i32) -> CLError {
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@ -385,3 +490,27 @@ pub fn is_valid_gl_texture_2d(target: u32) -> bool {
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| GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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)
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}
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pub fn get_array_slice_idx(target: u32) -> usize {
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match target {
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X
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| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
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| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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| GL_TEXTURE_CUBE_MAP_POSITIVE_X
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| GL_TEXTURE_CUBE_MAP_POSITIVE_Y
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| GL_TEXTURE_CUBE_MAP_POSITIVE_Z => (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) as usize,
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_ => 0,
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}
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}
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pub fn is_cube_map_face(target: u32) -> bool {
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matches!(
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target,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X
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| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
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| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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| GL_TEXTURE_CUBE_MAP_POSITIVE_X
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| GL_TEXTURE_CUBE_MAP_POSITIVE_Y
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| GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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)
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}
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@ -453,7 +453,7 @@ impl Mem {
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(image_format, image_format.to_pipe_format().unwrap())
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};
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let texture = context.import_gl_buffer(
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let imported_gl_tex = context.import_gl_buffer(
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export_out.dmabuf_fd as u32,
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export_out.modifier,
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mem_type,
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@ -461,10 +461,30 @@ impl Mem {
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gl_mem_props.clone(),
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)?;
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// Cube maps faces are not linear in memory, so copy all contents
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// of desired face into a 2D image and copy it back after gl release.
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let (shadow_map, texture) = if is_cube_map_face(export_in.target) {
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let shadow = create_shadow_slice(&imported_gl_tex, image_format)?;
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let mut res_map = HashMap::new();
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shadow
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.iter()
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.map(|(k, v)| {
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let gl_res = imported_gl_tex.get(k).unwrap().clone();
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res_map.insert(v.clone(), gl_res);
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})
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.for_each(drop);
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(Some(res_map), shadow)
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} else {
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(None, imported_gl_tex)
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};
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let gl_obj = GLObject {
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gl_object_target: gl_export_manager.export_in.target,
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gl_object_type: gl_object_type,
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gl_object_name: export_in.obj,
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shadow_map: shadow_map,
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};
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let desc = cl_image_desc {
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@ -2,6 +2,7 @@ use mesa_rust_gen::*;
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use std::ptr;
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#[derive(PartialEq, Eq, Hash)]
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pub struct PipeResource {
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pipe: *mut pipe_resource,
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pub is_user: bool,
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