d3d12: Implement GPU Input Motion vectors

Reviewed-By: Pohsiang Hsu <pohhsu@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34844>
This commit is contained in:
Sil Vilerino 2025-01-30 13:34:34 -05:00 committed by Marge Bot
parent 143087dadd
commit 1c31fc3091
3 changed files with 301 additions and 42 deletions

View file

@ -337,50 +337,86 @@ d3d12_video_encoder_friendly_frame_type_h264(D3D12_VIDEO_ENCODER_FRAME_TYPE_H264
}
}
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
static D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION
d3d12_video_encoder_convert_move_precision(enum pipe_enc_move_info_precision_unit precision)
{
switch (precision)
{
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_FULL_PIXEL:
{
return D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL;
} break;
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_HALF_PIXEL:
{
return D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL;
} break;
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_QUARTER_PIXEL:
{
return D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL;
} break;
default:
{
unreachable("Unsupported pipe_enc_move_info");
return D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL;
} break;
}
}
#endif // D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
void
d3d12_video_encoder_update_move_rects(struct d3d12_video_encoder *pD3D12Enc,
const struct pipe_enc_move_info& rects)
{
#if D3D12_VIDEO_USE_NEW_ENCODECMDLIST4_INTERFACE
assert(rects.num_rects <= PIPE_ENC_MOVE_RECTS_NUM_MAX);
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.NumMoveRegions = std::min(rects.num_rects, static_cast<uint32_t>(PIPE_ENC_MOVE_RECTS_NUM_MAX));
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray.resize(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.NumMoveRegions);
for (uint32_t i = 0; i < pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.NumMoveRegions; i++) {
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].SourcePoint.x = rects.rects[i].source_point.x;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].SourcePoint.y = rects.rects[i].source_point.y;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.top = rects.rects[i].dest_rect.top;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.left = rects.rects[i].dest_rect.left;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.right = rects.rects[i].dest_rect.right;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.bottom = rects.rects[i].dest_rect.bottom;
}
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.pMoveRegions = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray.data();
memset(&pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc, 0, sizeof(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc));
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapSource = rects.input_mode == PIPE_ENC_MOVE_INFO_INPUT_MODE_RECTS ?
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER : D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MotionSearchModeConfiguration.MotionSearchMode = D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MotionSearchModeConfiguration.SearchDeviationLimit = 0u;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.SourceDPBFrameReference = rects.dpb_reference_index;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.Flags = rects.overlapping_rects ? D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_MULTIPLE_HINTS :
D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_NONE;
switch (rects.precision)
if (rects.input_mode == PIPE_ENC_MOVE_INFO_INPUT_MODE_RECTS)
{
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_FULL_PIXEL:
assert(rects.num_rects <= PIPE_ENC_MOVE_RECTS_NUM_MAX);
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.NumMoveRegions = std::min(rects.num_rects, static_cast<uint32_t>(PIPE_ENC_MOVE_RECTS_NUM_MAX));
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray.resize(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.NumMoveRegions);
for (uint32_t i = 0; i < pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.NumMoveRegions; i++) {
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].SourcePoint.x = rects.rects[i].source_point.x;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].SourcePoint.y = rects.rects[i].source_point.y;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.top = rects.rects[i].dest_rect.top;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.left = rects.rects[i].dest_rect.left;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.right = rects.rects[i].dest_rect.right;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray[i].DestRect.bottom = rects.rects[i].dest_rect.bottom;
}
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.pMoveRegions = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsArray.data();
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.MotionSearchModeConfiguration.MotionSearchMode = D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.MotionSearchModeConfiguration.SearchDeviationLimit = 0u;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.SourceDPBFrameReference = rects.dpb_reference_index;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.Flags = rects.overlapping_rects ? D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_MULTIPLE_HINTS :
D3D12_VIDEO_ENCODER_MOVEREGION_INFO_FLAG_NONE;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.MotionUnitPrecision = d3d12_video_encoder_convert_move_precision(rects.precision);
}
else if (rects.input_mode == PIPE_ENC_MOVE_INFO_INPUT_MODE_MAP)
{
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.MotionSearchModeConfiguration.MotionSearchMode = D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.MotionSearchModeConfiguration.SearchDeviationLimit = 0u;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.NumHintsPerPixel = rects.num_hints;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMaps.resize(rects.num_hints);
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMapsMetadata.resize(rects.num_hints);
for (unsigned i = 0; i < rects.num_hints; i++)
{
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MotionUnitPrecision = D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_FULL_PIXEL;
} break;
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_HALF_PIXEL:
{
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MotionUnitPrecision = D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_HALF_PIXEL;
} break;
case PIPE_ENC_MOVE_INFO_PRECISION_UNIT_QUARTER_PIXEL:
{
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MotionUnitPrecision = D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_QUARTER_PIXEL;
} break;
default:
{
unreachable("Unsupported pipe_enc_move_info");
} break;
assert(i < PIPE_ENC_MOVE_MAP_MAX_HINTS);
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMaps[i] = d3d12_resource_resource(d3d12_resource(rects.gpu_motion_vectors_map[i]));
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.pMotionVectorMapsSubresources = NULL;
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMapsMetadata[i] = d3d12_resource_resource(d3d12_resource(rects.gpu_motion_metadata_map[i]));
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.pMotionVectorMapsMetadataSubresources = NULL;
}
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.MotionUnitPrecision = d3d12_video_encoder_convert_move_precision(rects.precision);
// pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.PictureControlConfiguration is set later as not all the params are ready at this stage
}
#endif
}
@ -1385,6 +1421,24 @@ d3d12_video_encoder_disable_rc_minmaxqp(struct D3D12EncodeRateControlState & rcS
}
}
static bool d3d12_video_encoder_is_move_regions_feature_enabled(struct d3d12_video_encoder* pD3D12Enc, D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE mapSource)
{
if (pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapSource != mapSource)
{
return false;
}
if (mapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER)
{
return pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo.NumMoveRegions > 0;
}
else if (mapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE)
{
return pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.NumHintsPerPixel > 0;
}
return false;
}
static bool d3d12_video_encoder_is_dirty_regions_feature_enabled(struct d3d12_video_encoder* pD3D12Enc, D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE mapSource)
{
if (pD3D12Enc->m_currentEncodeConfig.m_DirtyRectsDesc.MapSource != mapSource)
@ -1618,6 +1672,14 @@ bool d3d12_video_encoder_query_d3d12_driver_caps(struct d3d12_video_encoder *pD3
d3d12_video_encoder_is_gpu_qmap_input_feature_enabled(pD3D12Enc, /*output param*/ capEncoderSupportData1.QPMap.Enabled, /*output param*/ capEncoderSupportData1.QPMap.MapSource);
capEncoderSupportData1.MotionSearch.MapSource = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapSource;
capEncoderSupportData1.MotionSearch.Enabled = d3d12_video_encoder_is_move_regions_feature_enabled(pD3D12Enc, pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapSource);
if (capEncoderSupportData1.MotionSearch.Enabled)
{
capEncoderSupportData1.MotionSearch.MotionSearchMode = D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH;
capEncoderSupportData1.MotionSearch.BidirectionalRefFrameEnabled = TRUE;
}
#endif
enum pipe_video_format codec = u_reduce_video_profile(pD3D12Enc->base.profile);
@ -1814,6 +1876,43 @@ bool d3d12_video_encoder_query_d3d12_driver_caps(struct d3d12_video_encoder *pD3
}
}
if ((capEncoderSupportData1.MotionSearch.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE) &&
(capEncoderSupportData1.MotionSearch.Enabled))
{
// Query specifics of staging resource for move regions
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors =
{
// UINT NodeIndex;
0u,
// D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo;
{
capEncoderSupportData1.Codec,
d3d12_video_encoder_get_current_profile_desc(pD3D12Enc),
d3d12_video_encoder_get_current_level_desc(pD3D12Enc),
pD3D12Enc->m_currentEncodeConfig.m_encodeFormatInfo.Format,
// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
pD3D12Enc->m_currentEncodeConfig.m_currentResolution,
d3d12_video_encoder_get_current_codec_config_desc(pD3D12Enc),
capEncoderSupportData1.SubregionFrameEncoding,
capEncoderSupportData1.SubregionFrameEncodingData
},
// D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE MapType;
D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_MOTION_VECTORS,
// BOOL IsSupported;
FALSE,
// UINT64 MaxResolvedBufferAllocationSize;
0u,
};
hr = pD3D12Enc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT,
&pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors,
sizeof(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors));
if (FAILED(hr)) {
debug_printf("CheckFeatureSupport D3D12_FEATURE_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT failed with HR %x\n", hr);
return false;
}
}
return true;
}
@ -2289,6 +2388,28 @@ d3d12_video_encoder_prepare_input_buffers(struct d3d12_video_encoder *pD3D12Enc)
}
}
if (d3d12_video_encoder_is_move_regions_feature_enabled(pD3D12Enc, D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE))
{
bool bNeedsCreation = (pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spMotionVectorsResolvedOpaqueMap == NULL) ||
(GetDesc(pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spMotionVectorsResolvedOpaqueMap.Get()).Width <
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors.MaxResolvedBufferAllocationSize);
if (bNeedsCreation)
{
pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spMotionVectorsResolvedOpaqueMap.Reset();
CD3DX12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors.MaxResolvedBufferAllocationSize);
hr = pD3D12Enc->m_pD3D12Screen->dev->CreateCommittedResource(&Properties,
D3D12_HEAP_FLAG_NONE,
&desc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
IID_PPV_ARGS(&pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spMotionVectorsResolvedOpaqueMap));
if (FAILED(hr))
{
debug_printf("CreateCommittedResource for m_spMotionVectorsResolvedOpaqueMap failed with HR %x\n", hr);
}
}
}
return SUCCEEDED(hr);
}
@ -3132,10 +3253,64 @@ d3d12_video_encoder_encode_bitstream_impl(struct pipe_video_codec *codec,
}
D3D12_VIDEO_ENCODER_FRAME_MOTION_VECTORS motionRegions = { };
motionRegions.MapSource = D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER;
motionRegions.pCPUBuffer = &pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc;
if (motionRegions.pCPUBuffer->NumMoveRegions > 0)
motionRegions.MapSource = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapSource;
if (d3d12_video_encoder_is_move_regions_feature_enabled(pD3D12Enc, motionRegions.MapSource))
{
picCtrlFlags |= D3D12_VIDEO_ENCODER_PICTURE_CONTROL_FLAG_ENABLE_MOTION_VECTORS_INPUT;
if (motionRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER)
{
motionRegions.MapSource = D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER;
motionRegions.pCPUBuffer = &pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.RectsInfo;
}
else if (motionRegions.MapSource == D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE)
{
motionRegions.pOpaqueLayoutBuffer = pD3D12Enc->m_inflightResourcesPool[d3d12_video_encoder_pool_current_index(pD3D12Enc)].m_spMotionVectorsResolvedOpaqueMap.Get();
pResolveInputDataBarriers.push_back(CD3DX12_RESOURCE_BARRIER::Transition(motionRegions.pOpaqueLayoutBuffer,
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE));
for (unsigned i = 0; i < pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.NumHintsPerPixel; i++)
{
pResolveInputDataBarriers.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMaps[i],
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ));
pResolveInputDataBarriers.push_back(CD3DX12_RESOURCE_BARRIER::Transition(pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMapsMetadata[i],
D3D12_RESOURCE_STATE_COMMON,
D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ));
}
// see below std::swap for reversal to common after ResolveInputParamLayout is done
pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(static_cast<uint32_t>(pResolveInputDataBarriers.size()),
pResolveInputDataBarriers.data());
D3D12_VIDEO_ENCODER_INPUT_MAP_DATA ResolveInputData = {};
ResolveInputData.MapType = D3D12_VIDEO_ENCODER_INPUT_MAP_TYPE_MOTION_VECTORS;
ResolveInputData.MotionVectors.MotionSearchModeConfiguration = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.MotionSearchModeConfiguration;
ResolveInputData.MotionVectors.NumHintsPerPixel = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.NumHintsPerPixel;
ResolveInputData.MotionVectors.ppMotionVectorMaps = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMaps.data();
ResolveInputData.MotionVectors.ppMotionVectorMapsMetadata = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.ppMotionVectorMapsMetadata.data();
ResolveInputData.MotionVectors.pMotionVectorMapsSubresources = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.pMotionVectorMapsSubresources;
ResolveInputData.MotionVectors.pMotionVectorMapsMetadataSubresources = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.pMotionVectorMapsMetadataSubresources;
ResolveInputData.MotionVectors.MotionUnitPrecision = pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.MotionUnitPrecision;
ResolveInputData.MotionVectors.PictureControlConfiguration = currentPicParams;
D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_INPUT_ARGUMENTS resolveInputParamLayoutInput =
{
pD3D12Enc->m_currentEncodeConfig.m_MoveRectsDesc.MapInfo.capInputLayoutMotionVectors.SessionInfo,
ResolveInputData,
};
D3D12_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT_OUTPUT_ARGUMENTS resolveInputParamLayoutOutput =
{
motionRegions.pOpaqueLayoutBuffer,
};
pD3D12Enc->m_spEncodeCommandList->ResolveInputParamLayout(&resolveInputParamLayoutInput, &resolveInputParamLayoutOutput);
for (auto &BarrierDesc : pResolveInputDataBarriers) {
std::swap(BarrierDesc.Transition.StateBefore, BarrierDesc.Transition.StateAfter);
}
pD3D12Enc->m_spEncodeCommandList->ResourceBarrier(static_cast<uint32_t>(pResolveInputDataBarriers.size()),
pResolveInputDataBarriers.data());
}
}
ID3D12Resource* d12_gpu_stats_qp_map = NULL;
D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS optionalMetadataFlags = D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAG_NONE;

View file

@ -349,8 +349,27 @@ struct D3D12EncodeConfiguration
std::vector<int16_t> m_pRateControlQPMap16Bit;
} CPUInput;
} m_QuantizationMatrixDesc = {};
struct{
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
struct { // union doesn't play well with std::vector
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER
D3D12_VIDEO_ENCODER_MOVEREGION_INFO RectsInfo;
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE
struct
{
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_CONFIG MotionSearchModeConfiguration;
UINT NumHintsPerPixel;
std::vector<ID3D12Resource*> ppMotionVectorMaps;
UINT* pMotionVectorMapsSubresources;
std::vector<ID3D12Resource*> ppMotionVectorMapsMetadata;
UINT* pMotionVectorMapsMetadataSubresources;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION MotionUnitPrecision;
D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA PictureControlConfiguration;
D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOLVE_INPUT_PARAM_LAYOUT capInputLayoutMotionVectors;
} MapInfo;
};
} m_MoveRectsDesc = {};
std::vector<RECT> m_DirtyRectsArray;
D3D12_VIDEO_ENCODER_MOVEREGION_INFO m_MoveRectsDesc = {};
std::vector<D3D12_VIDEO_ENCODER_MOVE_RECT> m_MoveRectsArray;
struct d3d12_resource *m_GPUQPStatsResource = NULL;
struct d3d12_resource *m_GPUSATDStatsResource = NULL;
@ -533,6 +552,7 @@ struct d3d12_video_encoder
ComPtr<ID3D12Resource> m_spDirtyRectsResolvedOpaqueMap; // output of ID3D12VideoEncodeCommandList::ResolveInputParamLayout
ComPtr<ID3D12Resource> m_spQPMapResolvedOpaqueMap; // output of ID3D12VideoEncodeCommandList::ResolveInputParamLayout
ComPtr<ID3D12Resource> m_spMotionVectorsResolvedOpaqueMap; // output of ID3D12VideoEncodeCommandList::ResolveInputParamLayout
};
std::vector<InFlightEncodeResources> m_inflightResourcesPool;

View file

@ -1069,6 +1069,60 @@ get_sliced_encode_support(D3D12_VIDEO_ENCODER_SUPPORT_FLAGS capEncoderSupportFla
return sliced_encode_support;
}
static
union pipe_enc_cap_motion_vector_map
get_motion_gpuinput_support(D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO sessionInfo,
ID3D12VideoDevice3* pD3D12VideoDevice)
{
D3D12_FEATURE_DATA_VIDEO_ENCODER_MOTION_SEARCH capMotionInput =
{
// UINT NodeIndex;
0u,
// D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO SessionInfo;
sessionInfo,
// D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE MotionSearchMode;
D3D12_VIDEO_ENCODER_FRAME_MOTION_SEARCH_MODE_FULL_SEARCH,
// D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE MapSource;
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE,
// BOOL BidirectionalRefFrameEnabled;
false,
// D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAGS SupportFlags;
D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_NONE,
// UINT MaxMotionHints;
0u,
// UINT MinDeviation;
0u,
// UINT MaxDeviation;
0u,
// UINT MapSourcePreferenceRanking;
0u,
// D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAGS MotionUnitPrecisionSupport;
D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_NONE
};
union pipe_enc_cap_motion_vector_map motion_gpu_support = {};
if (SUCCEEDED(pD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_ENCODER_MOTION_SEARCH, &capMotionInput, sizeof(capMotionInput))))
{
if (capMotionInput.SupportFlags & D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_SUPPORTED)
{
motion_gpu_support.bits.max_motion_hints = std::min(31u, capMotionInput.MaxMotionHints);
assert(motion_gpu_support.bits.max_motion_hints <= PIPE_ENC_MOVE_MAP_MAX_HINTS);
if (motion_gpu_support.bits.max_motion_hints > 0)
{
motion_gpu_support.bits.supports_precision_full_pixel = (capMotionInput.MotionUnitPrecisionSupport & D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_FULL_PIXEL) ? 1u : 0u;
motion_gpu_support.bits.supports_precision_half_pixel = (capMotionInput.MotionUnitPrecisionSupport & D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_HALF_PIXEL) ? 1u : 0u;
motion_gpu_support.bits.supports_precision_quarter_pixel = (capMotionInput.MotionUnitPrecisionSupport & D3D12_VIDEO_ENCODER_FRAME_INPUT_MOTION_UNIT_PRECISION_SUPPORT_FLAG_QUARTER_PIXEL) ? 1u : 0u;
motion_gpu_support.bits.support_multiple_dpb_refs = 0u; // (capMotionInput.SupportFlags & D3D12_VIDEO_ENCODER_MOTION_SEARCH_SUPPORT_FLAG_GPU_TEXTURE_MULTIPLE_REFERENCES) ? 1u : 0u;
motion_gpu_support.bits.pipe_pixel_vectors_map_format = PIPE_FORMAT_R16G16_SINT; // As per DX12 spec
motion_gpu_support.bits.pipe_pixel_vectors_metadata_map_format = PIPE_FORMAT_R8_UINT; // As per DX12 spec
}
}
}
return motion_gpu_support;
}
static
union pipe_enc_cap_qpmap
get_qpmap_gpuinput_support(D3D12_VIDEO_ENCODER_INPUT_MAP_SESSION_INFO sessionInfo,
@ -1133,7 +1187,8 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
union pipe_enc_cap_gpu_stats_map &gpu_stats_rcbits,
union pipe_enc_cap_sliced_notifications &sliced_encode_support,
union pipe_enc_cap_dirty_info &dirty_rects_support_gpu,
union pipe_enc_cap_qpmap &qpmap_support)
union pipe_enc_cap_qpmap &qpmap_support,
union pipe_enc_cap_motion_vector_map &gpu_motion_input_support)
{
ComPtr<ID3D12VideoDevice3> spD3D12VideoDevice;
struct d3d12_screen *pD3D12Screen = (struct d3d12_screen *) pscreen;
@ -1270,6 +1325,7 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
get_gpu_output_stats_support(sessionInfo, capEncoderSupportData1.SupportFlags, spD3D12VideoDevice.Get(), gpu_stats_qp, gpu_stats_satd, gpu_stats_rcbits);
sliced_encode_support = get_sliced_encode_support(capEncoderSupportData1.SupportFlags);
qpmap_support = get_qpmap_gpuinput_support(sessionInfo, spD3D12VideoDevice.Get());
gpu_motion_input_support = get_motion_gpuinput_support(sessionInfo, spD3D12VideoDevice.Get());
#endif
}
} break;
@ -1580,6 +1636,7 @@ d3d12_has_video_encode_support(struct pipe_screen *pscreen,
move_rects_support = get_move_rects_support(sessionInfo, spD3D12VideoDevice.Get());
get_gpu_output_stats_support(sessionInfo, capEncoderSupportData1.SupportFlags, spD3D12VideoDevice.Get(), gpu_stats_qp, gpu_stats_satd, gpu_stats_rcbits);
sliced_encode_support = get_sliced_encode_support(capEncoderSupportData1.SupportFlags);
gpu_motion_input_support = get_motion_gpuinput_support(sessionInfo, spD3D12VideoDevice.Get());
#endif
}
}
@ -2169,6 +2226,7 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
union pipe_enc_cap_gpu_stats_map gpu_stats_rcbits = {};
union pipe_enc_cap_sliced_notifications sliced_encode_support = {};
union pipe_enc_cap_qpmap gpu_qpmap_input = {};
union pipe_enc_cap_motion_vector_map gpu_motion_input = {};
memset(&codec_specific_support, 0, sizeof(codec_specific_support));
switch (param) {
case PIPE_VIDEO_CAP_REQUIRES_FLUSH_ON_END_FRAME:
@ -2239,6 +2297,7 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
case PIPE_VIDEO_CAP_ENC_SLICED_NOTIFICATIONS:
case PIPE_VIDEO_CAP_ENC_DIRTY_MAPS:
case PIPE_VIDEO_CAP_ENC_QP_MAPS:
case PIPE_VIDEO_CAP_ENC_MOTION_VECTOR_MAPS:
{
if (d3d12_has_video_encode_support(pscreen,
profile,
@ -2266,7 +2325,8 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
gpu_stats_rcbits,
sliced_encode_support,
dirty_rects_support_gpu,
gpu_qpmap_input)) {
gpu_qpmap_input,
gpu_motion_input)) {
DXGI_FORMAT format = d3d12_convert_pipe_video_profile_to_dxgi_format(profile);
auto pipeFmt = d3d12_get_pipe_format(format);
@ -2367,6 +2427,8 @@ d3d12_screen_get_video_param_encode(struct pipe_screen *pscreen,
return dirty_rects_support_gpu.value;
} else if (param == PIPE_VIDEO_CAP_ENC_QP_MAPS) {
return gpu_qpmap_input.value;
} else if (param == PIPE_VIDEO_CAP_ENC_MOTION_VECTOR_MAPS) {
return gpu_motion_input.value;
}
}
} else if (param == PIPE_VIDEO_CAP_ENC_QUALITY_LEVEL) {
@ -2443,6 +2505,7 @@ d3d12_video_encode_requires_texture_array_dpb(struct d3d12_screen* pScreen, enum
union pipe_enc_cap_gpu_stats_map gpu_stats_rcbits = {};
union pipe_enc_cap_sliced_notifications sliced_encode_support = {};
union pipe_enc_cap_qpmap gpu_qpmap_input = {};
union pipe_enc_cap_motion_vector_map gpu_motion_input = {};
if (d3d12_has_video_encode_support(&pScreen->base,
profile,
maxLvlEncode,
@ -2469,7 +2532,8 @@ d3d12_video_encode_requires_texture_array_dpb(struct d3d12_screen* pScreen, enum
gpu_stats_rcbits,
sliced_encode_support,
dirty_rects_support_gpu,
gpu_qpmap_input))
gpu_qpmap_input,
gpu_motion_input))
{
return bVideoEncodeRequiresTextureArray;
}