Cleaned up some code, made more files compile. Renamed nv20_swtcl.* to

nv10_swtcl.*, hopefully this is the last rename (this should be, as
    NV05 really behaves differently).
This commit is contained in:
Stephane Marchesin 2006-03-13 11:30:41 +00:00
parent 9ebde216cc
commit 1c0230b396
9 changed files with 63 additions and 56 deletions

View file

@ -16,7 +16,7 @@ DRIVER_SOURCES = \
nouveau_span.c \
nouveau_tex.c \
nouveau_tris.c \
nv20_swtcl.c
nv10_swtcl.c
C_SOURCES = \
$(COMMON_SOURCES) \

View file

@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
//#include "nouveau_state.h"
#include "nouveau_span.h"
#include "nouveau_tex.h"
#include "nv20_swtcl.h"
#include "nv10_swtcl.h"
#include "vblank.h"
#include "utils.h"
@ -131,14 +131,14 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
case NV_03:
case NV_04:
case NV_05:
case NV_10:
default:
break;
case NV_10:
case NV_20:
case NV_30:
case NV_40:
case G_70:
nv20TriInitFunctions( ctx );
nv10TriInitFunctions( ctx );
break;
}
nouveauDDInitStateFuncs( ctx );

View file

@ -27,6 +27,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "nouveau_context.h"
#include "nouveau_ioctl.h"
//#include "nouveau_state.h"
#include "nouveau_lock.h"
#include "nouveau_fifo.h"
#include "nouveau_driver.h"
#include "swrast/swrast.h"
@ -100,7 +102,7 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
agp_mode=0;
break;
case NV_AGP:
nmesa->screen->agp_mode;
agp_mode=nmesa->screen->agp_mode;
break;
}
driGetRendererString( buffer, card_name, DRIVER_DATE,
@ -115,7 +117,7 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
static void nouveauFlush( GLcontext *ctx )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
FIRE_RING( nmesa );
FIRE_RING();
}
/* glFinish */

View file

@ -90,6 +90,7 @@ extern void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size);
}\
}while(0)
extern void nouveauWaitForIdle(nouveauContextPtr nmesa);
#endif /* __NOUVEAU_FIFO_H__ */

View file

@ -24,6 +24,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include <errno.h>
#include "mtypes.h"
#include "macros.h"
#include "dd.h"
#include "swrast/swrast.h"
#include "nouveau_ioctl.h"
@ -46,7 +51,7 @@ void nouveauIoctlInitFifo()
// XXX needs more stuff
}
void nouveauIoctlInitFunctions( struct dd_function_table *functions )
void nouveauIoctlInitFunctions(struct dd_function_table *functions)
{
// nothing for now
}

View file

@ -28,6 +28,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __NOUVEAU_IOCTL_H__
#define __NOUVEAU_IOCTL_H__
extern void nouveauIoctlInitFunctions( struct dd_function_table *functions );
extern void nouveauIoctlInitFifo();
extern void nouveauIoctlInitFunctions(struct dd_function_table *functions);
#endif /* __NOUVEAU_IOCTL_H__ */

View file

@ -117,7 +117,6 @@ void nouveauRunPipeline( GLcontext *ctx )
if (vmesa->newState) {
vmesa->newRenderState |= vmesa->newState;
nouveauValidateState( ctx );
}
_tnl_run_pipeline( ctx );

View file

@ -41,7 +41,7 @@
#include "tnl/t_pipeline.h"
#include "nouveau_tris.h"
#include "nv20_swtcl.h"
#include "nv10_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_ioctl.h"
@ -52,8 +52,8 @@
/* XXX hack for now */
#define channel 1
static void nv20RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv20RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/***********************************************************************
@ -71,7 +71,7 @@ static void nv20RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/* the size above which we fire the ring. this is a performance-tunable */
#define NOUVEAU_FIRE_SIZE (2048/4)
static inline void nv20StartPrimitive(struct nouveau_context* nmesa)
static inline void nv10StartPrimitive(struct nouveau_context* nmesa)
{
if (nmesa->screen->card_type==NV_10)
BEGIN_RING_SIZE(channel,NV10_PRIMITIVE,1);
@ -87,7 +87,7 @@ static inline void nv20StartPrimitive(struct nouveau_context* nmesa)
BEGIN_RING_PRIM(channel,NV20_BEGIN_VERTICES,NOUVEAU_MIN_PRIM_SIZE);
}
static inline void nv20FinishPrimitive(struct nouveau_context *nmesa)
static inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
if (nmesa->screen->card_type==NV_10)
@ -101,13 +101,13 @@ static inline void nv20FinishPrimitive(struct nouveau_context *nmesa)
}
static inline void nv20ExtendPrimitive(struct nouveau_context* nmesa, int size)
static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
if ((RING_AHEAD()>=NOUVEAU_FIRE_SIZE)||(RING_AVAILABLE()<size/4))
{
nv20FinishPrimitive(nmesa);
nv20StartPrimitive(nmesa);
nv10FinishPrimitive(nmesa);
nv10StartPrimitive(nmesa);
}
/* make sure there's enough room. if not, wait */
@ -117,14 +117,14 @@ static inline void nv20ExtendPrimitive(struct nouveau_context* nmesa, int size)
}
}
static inline void nv20_draw_quad(nouveauContextPtr nmesa,
static inline void nv10_draw_quad(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2,
nouveauVertexPtr v3)
{
GLuint vertsize = nmesa->vertex_size;
nv20ExtendPrimitive(nmesa, 4 * 4 * vertsize);
nv10ExtendPrimitive(nmesa, 4 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
@ -132,34 +132,34 @@ static inline void nv20_draw_quad(nouveauContextPtr nmesa,
OUT_RINGp(v3,vertsize);
}
static inline void nv20_draw_triangle(nouveauContextPtr nmesa,
static inline void nv10_draw_triangle(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2)
{
GLuint vertsize = nmesa->vertex_size;
nv20ExtendPrimitive(nmesa, 3 * 4 * vertsize);
nv10ExtendPrimitive(nmesa, 3 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
OUT_RINGp(v2,vertsize);
}
static inline void nv20_draw_line(nouveauContextPtr nmesa,
static inline void nv10_draw_line(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1)
{
GLuint vertsize = nmesa->vertex_size;
nv20ExtendPrimitive(nmesa, 2 * 4 * vertsize);
nv10ExtendPrimitive(nmesa, 2 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
}
static inline void nv20_draw_point(nouveauContextPtr nmesa,
static inline void nv10_draw_point(nouveauContextPtr nmesa,
nouveauVertexPtr v0)
{
GLuint vertsize = nmesa->vertex_size;
nv20ExtendPrimitive(nmesa, 1 * 4 * vertsize);
nv10ExtendPrimitive(nmesa, 1 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
}
@ -174,7 +174,7 @@ static inline void nv20_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_tri(nmesa, a, b, c); \
else \
nv20_draw_triangle(nmesa, a, b, c); \
nv10_draw_triangle(nmesa, a, b, c); \
} while (0)
#define QUAD(a, b, c, d) \
@ -184,7 +184,7 @@ static inline void nv20_draw_point(nouveauContextPtr nmesa,
nmesa->draw_tri(nmesa, b, c, d); \
} \
else \
nv20_draw_quad(nmesa, a, b, c, d); \
nv10_draw_quad(nmesa, a, b, c, d); \
} while (0)
#define LINE(v0, v1) \
@ -192,7 +192,7 @@ static inline void nv20_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_line(nmesa, v0, v1); \
else \
nv20_draw_line(nmesa, v0, v1); \
nv10_draw_line(nmesa, v0, v1); \
} while (0)
#define POINT(v0) \
@ -200,7 +200,7 @@ static inline void nv20_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_point(nmesa, v0); \
else \
nv20_draw_point(nmesa, v0); \
nv10_draw_point(nmesa, v0); \
} while (0)
@ -320,7 +320,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
GL_TRIANGLES+1
};
#define RASTERIZE(x) nv20RasterPrimitive( ctx, x, hw_prim[x] )
#define RASTERIZE(x) nv10RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
@ -448,7 +448,7 @@ static void init_rast_tab(void)
#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
#define INIT(x) nv20RasterPrimitive(ctx, x, hw_prim[x])
#define INIT(x) nv10RasterPrimitive(ctx, x, hw_prim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
@ -517,7 +517,7 @@ static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size;
nv20ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
nv10ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
const GLuint *start = (const GLuint *)V(elts[0]);
int i;
@ -557,16 +557,16 @@ do { \
} while (0)
static void nv20ChooseRenderState(GLcontext *ctx)
static void nv10ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
nmesa->draw_point = nv20_draw_point;
nmesa->draw_line = nv20_draw_line;
nmesa->draw_tri = nv20_draw_triangle;
nmesa->draw_point = nv10_draw_point;
nmesa->draw_line = nv10_draw_line;
nmesa->draw_tri = nv10_draw_triangle;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT;
@ -617,7 +617,7 @@ static void nv20ChooseRenderState(GLcontext *ctx)
static inline void nv20OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -715,7 +715,7 @@ static inline void nv20OutputVertexFormat(struct nouveau_context* nmesa, GLuint
}
static void nv20ChooseVertexState( GLcontext *ctx )
static void nv10ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -724,7 +724,7 @@ static void nv20ChooseVertexState( GLcontext *ctx )
if (index!=nmesa->render_inputs)
{
nmesa->render_inputs=index;
nv20OutputVertexFormat(nmesa,index);
nv10OutputVertexFormat(nmesa,index);
}
}
@ -734,13 +734,12 @@ static void nv20ChooseVertexState( GLcontext *ctx )
/**********************************************************************/
static void nv20RenderStart(GLcontext *ctx)
static void nv10RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
if (nmesa->newState) {
nmesa->newRenderState |= nmesa->newState;
nouveauValidateState( ctx );
}
if (nmesa->Fallback) {
@ -749,23 +748,23 @@ static void nv20RenderStart(GLcontext *ctx)
}
if (nmesa->newRenderState) {
nv20ChooseVertexState(ctx);
nv20ChooseRenderState(ctx);
nv10ChooseVertexState(ctx);
nv10ChooseRenderState(ctx);
nmesa->newRenderState = 0;
}
}
static void nv20RenderFinish(GLcontext *ctx)
static void nv10RenderFinish(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
nv20FinishPrimitive(nmesa);
nv10FinishPrimitive(nmesa);
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv20RasterPrimitive(GLcontext *ctx,
void nv10RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
@ -782,9 +781,9 @@ void nv20RasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
static void nv20RenderPrimitive( GLcontext *ctx, GLuint prim )
static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv20RasterPrimitive( ctx, prim, hw_prim[prim] );
nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
}
@ -806,9 +805,9 @@ void nouveauInitTriFuncs(GLcontext *ctx)
}
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv20RenderStart;
tnl->Driver.Render.Finish = nv20RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv20RenderPrimitive;
tnl->Driver.Render.Start = nv10RenderStart;
tnl->Driver.Render.Finish = nv10RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;

View file

@ -26,14 +26,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __NV20_SWTCL_H__
#define __NV20_SWTCL_H__
#ifndef __NV10_SWTCL_H__
#define __NV10_SWTCL_H__
#include "mtypes.h"
extern void nv20TriInitFunctions( GLcontext *ctx );
extern void nv20Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
extern void nv10TriInitFunctions( GLcontext *ctx );
extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
#endif /* __NV20_SWTCL_H__ */
#endif /* __NV10_SWTCL_H__ */