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glsl2: Fix builtin prototypes defined in multiple glsl/builtins/* files
If we put the protos in separate ir_functions, they wouldn't be found at lookup time for linking. Fixes: glsl-fs-texture2d-bias glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 glsl-lod-bias glsl1-texture2D(), computed coordinate
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1 changed files with 11 additions and 10 deletions
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@ -55,7 +55,17 @@ public:
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virtual ir_visitor_status visit_enter(ir_function *ir)
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{
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assert(this->function == NULL);
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this->function = new(this->mem_ctx) ir_function(ir->name);
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this->function = this->symbols->get_function(ir->name);
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if (!this->function) {
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this->function = new(this->mem_ctx) ir_function(ir->name);
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list->push_tail(this->function);
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/* Add the new function to the symbol table.
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*/
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this->symbols->add_function(this->function->name, this->function);
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}
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return visit_continue;
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}
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@ -64,15 +74,6 @@ public:
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(void) ir;
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assert(this->function != NULL);
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/* Add the new function (and all its signatures) to the end of the
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* instruction stream.
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*/
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list->push_tail(this->function);
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/* Add the new function to the symbol table.
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*/
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this->symbols->add_function(this->function->name, this->function);
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this->function = NULL;
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return visit_continue;
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}
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