glsl: look for frag data bindings with [0] tacked onto the end for arrays

The GL spec is very unclear on this point. Apparently this is discussed
without resolution in the closed Khronos bugtracker at
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=7829 . The
recommendation is to allow dropping the [0] for looking up the bindings.

The approach taken in this patch is to instead tack on [0]'s for each
arrayness level of the output's type, and doing the lookup again. That
way, for

out vec4 foo[2][2][2]

we will end up looking for bindings for foo, foo[0], foo[0][0], and
foo[0][0][0], in that order of preference.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ilia Mirkin 2016-07-06 19:35:16 -04:00
parent 0294dd00cc
commit 1baae00089

View file

@ -2530,6 +2530,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
/**
* Assign locations for either VS inputs or FS outputs
*
* \param mem_ctx Temporary ralloc context used for linking
* \param prog Shader program whose variables need locations assigned
* \param constants Driver specific constant values for the program.
* \param target_index Selector for the program target to receive location
@ -2541,7 +2542,8 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
* error is emitted to the shader link log and false is returned.
*/
bool
assign_attribute_or_color_locations(gl_shader_program *prog,
assign_attribute_or_color_locations(void *mem_ctx,
gl_shader_program *prog,
struct gl_constants *constants,
unsigned target_index)
{
@ -2644,16 +2646,31 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
} else if (target_index == MESA_SHADER_FRAGMENT) {
unsigned binding;
unsigned index;
const char *name = var->name;
const glsl_type *type = var->type;
if (prog->FragDataBindings->get(binding, var->name)) {
assert(binding >= FRAG_RESULT_DATA0);
var->data.location = binding;
var->data.is_unmatched_generic_inout = 0;
while (type) {
/* Check if there's a binding for the variable name */
if (prog->FragDataBindings->get(binding, name)) {
assert(binding >= FRAG_RESULT_DATA0);
var->data.location = binding;
var->data.is_unmatched_generic_inout = 0;
if (prog->FragDataIndexBindings->get(index, var->name)) {
var->data.index = index;
}
}
if (prog->FragDataIndexBindings->get(index, name)) {
var->data.index = index;
}
break;
}
/* If not, but it's an array type, look for name[0] */
if (type->is_array()) {
name = ralloc_asprintf(mem_ctx, "%s[0]", name);
type = type->fields.array;
continue;
}
break;
}
}
/* From GL4.5 core spec, section 15.2 (Shader Execution):
@ -4505,12 +4522,12 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
prev = i;
}
if (!assign_attribute_or_color_locations(prog, &ctx->Const,
if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const,
MESA_SHADER_VERTEX)) {
return false;
}
if (!assign_attribute_or_color_locations(prog, &ctx->Const,
if (!assign_attribute_or_color_locations(mem_ctx, prog, &ctx->Const,
MESA_SHADER_FRAGMENT)) {
return false;
}