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zink: fix layered resolves
Until recently, we ended up using u_blitter here, because info->render_condition_enable was always true here. But when we recently fixed that overly broad check, this broke. So let's fix layered-resolves, by actually checking if the resource has layers respect them in that case, similar to what we do in blit_native. Fixes:19906022e2("zink: more accurately track supported blits") Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3843 Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7737> (cherry picked from commit2ac396e2e5)
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2 changed files with 23 additions and 7 deletions
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@ -3199,7 +3199,7 @@
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"description": "zink: fix layered resolves",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": "19906022e22cb37493861b6976c9623618b5b769"
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},
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@ -43,19 +43,35 @@ blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
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region.srcSubresource.aspectMask = src->aspect;
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region.srcSubresource.mipLevel = info->src.level;
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region.srcSubresource.baseArrayLayer = 0; // no clue
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region.srcSubresource.layerCount = 1; // no clue
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region.srcOffset.x = info->src.box.x;
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region.srcOffset.y = info->src.box.y;
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region.srcOffset.z = info->src.box.z;
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if (src->base.array_size > 1) {
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region.srcOffset.z = 0;
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region.srcSubresource.baseArrayLayer = info->src.box.z;
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region.srcSubresource.layerCount = info->src.box.depth;
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} else {
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assert(info->src.box.depth == 1);
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region.srcOffset.z = info->src.box.z;
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region.srcSubresource.baseArrayLayer = 0;
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region.srcSubresource.layerCount = 1;
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}
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region.dstSubresource.aspectMask = dst->aspect;
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region.dstSubresource.mipLevel = info->dst.level;
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region.dstSubresource.baseArrayLayer = 0; // no clue
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region.dstSubresource.layerCount = 1; // no clue
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region.dstOffset.x = info->dst.box.x;
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region.dstOffset.y = info->dst.box.y;
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region.dstOffset.z = info->dst.box.z;
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if (dst->base.array_size > 1) {
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region.dstOffset.z = 0;
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region.dstSubresource.baseArrayLayer = info->dst.box.z;
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region.dstSubresource.layerCount = info->dst.box.depth;
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} else {
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assert(info->dst.box.depth == 1);
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region.dstOffset.z = info->dst.box.z;
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region.dstSubresource.baseArrayLayer = 0;
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region.dstSubresource.layerCount = 1;
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}
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region.extent.width = info->dst.box.width;
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region.extent.height = info->dst.box.height;
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