zink: fix layered resolves

Until recently, we ended up using u_blitter here, because
info->render_condition_enable was always true here. But when we recently
fixed that overly broad check, this broke.

So let's fix layered-resolves, by actually checking if the resource has
layers respect them in that case, similar to what we do in blit_native.

Fixes: 19906022e2 ("zink: more accurately track supported blits")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3843
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7737>
(cherry picked from commit 2ac396e2e5)
This commit is contained in:
Erik Faye-Lund 2020-11-23 18:41:29 +01:00 committed by Dylan Baker
parent 25412edb13
commit 1b6579613a
2 changed files with 23 additions and 7 deletions

View file

@ -3199,7 +3199,7 @@
"description": "zink: fix layered resolves",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": "19906022e22cb37493861b6976c9623618b5b769"
},

View file

@ -43,19 +43,35 @@ blit_resolve(struct zink_context *ctx, const struct pipe_blit_info *info)
region.srcSubresource.aspectMask = src->aspect;
region.srcSubresource.mipLevel = info->src.level;
region.srcSubresource.baseArrayLayer = 0; // no clue
region.srcSubresource.layerCount = 1; // no clue
region.srcOffset.x = info->src.box.x;
region.srcOffset.y = info->src.box.y;
region.srcOffset.z = info->src.box.z;
if (src->base.array_size > 1) {
region.srcOffset.z = 0;
region.srcSubresource.baseArrayLayer = info->src.box.z;
region.srcSubresource.layerCount = info->src.box.depth;
} else {
assert(info->src.box.depth == 1);
region.srcOffset.z = info->src.box.z;
region.srcSubresource.baseArrayLayer = 0;
region.srcSubresource.layerCount = 1;
}
region.dstSubresource.aspectMask = dst->aspect;
region.dstSubresource.mipLevel = info->dst.level;
region.dstSubresource.baseArrayLayer = 0; // no clue
region.dstSubresource.layerCount = 1; // no clue
region.dstOffset.x = info->dst.box.x;
region.dstOffset.y = info->dst.box.y;
region.dstOffset.z = info->dst.box.z;
if (dst->base.array_size > 1) {
region.dstOffset.z = 0;
region.dstSubresource.baseArrayLayer = info->dst.box.z;
region.dstSubresource.layerCount = info->dst.box.depth;
} else {
assert(info->dst.box.depth == 1);
region.dstOffset.z = info->dst.box.z;
region.dstSubresource.baseArrayLayer = 0;
region.dstSubresource.layerCount = 1;
}
region.extent.width = info->dst.box.width;
region.extent.height = info->dst.box.height;