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panvk: Don't take a BO reference when binding memory to an image
Memory is never unbound, and vulkan mandates that the memory stays around for the image lifetime, unless another chunk of memory is bound to this image. Let's keep things simple and don't take a reference on the BO we bind to an image, this way, the memory gets released as soon as vkFreeMemory() is called. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12762>
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1 changed files with 0 additions and 2 deletions
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@ -1413,7 +1413,6 @@ panvk_BindImageMemory2(VkDevice device,
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VK_FROM_HANDLE(panvk_device_memory, mem, pBindInfos[i].memory);
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if (mem) {
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panfrost_bo_reference(mem->bo);
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image->pimage.data.bo = mem->bo;
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image->pimage.data.offset = pBindInfos[i].memoryOffset;
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/* Reset the AFBC headers */
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@ -1430,7 +1429,6 @@ panvk_BindImageMemory2(VkDevice device,
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}
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}
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} else {
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panfrost_bo_unreference(image->pimage.data.bo);
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image->pimage.data.bo = NULL;
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image->pimage.data.offset = pBindInfos[i].memoryOffset;
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}
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