Call glsl_type::get_instance correctly: the number of rows must be at least 1

This causes the following tests to pass:

    shaders/glsl-tex-mvp.vert
This commit is contained in:
Ian Romanick 2010-04-07 16:09:47 -07:00
parent b0b8fa4885
commit 1b3f47fd36

View file

@ -120,7 +120,7 @@ generate_110_vs_variables(exec_list *instructions,
* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);
@ -204,7 +204,7 @@ generate_110_fs_variables(exec_list *instructions,
* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);