interpolate fog valus as floats, not fixed - fixed the swrast fog problem

This commit is contained in:
Brian Paul 2001-05-03 22:13:32 +00:00
parent 652a14a215
commit 1b3528fe63
14 changed files with 167 additions and 185 deletions

View file

@ -1,4 +1,4 @@
/* $Id: s_aalinetemp.h,v 1.7 2001/03/12 00:48:41 gareth Exp $ */
/* $Id: s_aalinetemp.h,v 1.8 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -41,7 +41,7 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line,
const GLfloat fy = (GLfloat) iy;
const GLfloat coverage = compute_coveragef(line, ix, iy);
GLdepth z;
GLfixed fog;
GLfloat fog;
GLchan red, green, blue, alpha;
GLint frac, indx, index;
GLchan specRed, specGreen, specBlue;
@ -60,9 +60,9 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line,
z = 0.0;
#endif
#ifdef DO_FOG
fog = FloatToFixed( solve_plane(fx, fy, line->fPlane) );
fog = solve_plane(fx, fy, line->fPlane);
#else
fog = 0;
fog = 0.0;
#endif
#ifdef DO_RGBA
red = solve_plane_chan(fx, fy, line->rPlane);

View file

@ -1,4 +1,4 @@
/* $Id: s_aatritemp.h,v 1.9 2001/03/28 21:36:31 brianp Exp $ */
/* $Id: s_aatritemp.h,v 1.10 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -56,7 +56,7 @@
GLfloat zPlane[4]; /* Z (depth) */
GLdepth z[MAX_WIDTH];
GLfloat fogPlane[4];
GLfixed fog[MAX_WIDTH];
GLfloat fog[MAX_WIDTH];
#endif
#ifdef DO_RGBA
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4]; /* color */
@ -270,7 +270,7 @@
while (coverage > 0.0F) {
#ifdef DO_Z
z[count] = (GLdepth) solve_plane(ix, iy, zPlane);
fog[count] = FloatToFixed(solve_plane(ix, iy, fogPlane));
fog[count] = solve_plane(ix, iy, fogPlane);
#endif
#ifdef DO_RGBA
rgba[count][RCOMP] = solve_plane_chan(ix, iy, rPlane);
@ -386,7 +386,7 @@
while (coverage > 0.0F) {
#ifdef DO_Z
z[ix] = (GLdepth) solve_plane(ix, iy, zPlane);
fog[ix] = FloatToFixed(solve_plane(ix, iy, fogPlane));
fog[ix] = solve_plane(ix, iy, fogPlane);
#endif
#ifdef DO_RGBA
rgba[ix][RCOMP] = solve_plane_chan(ix, iy, rPlane);

View file

@ -1,4 +1,4 @@
/* $Id: s_bitmap.c,v 1.7 2001/03/19 02:25:36 keithw Exp $ */
/* $Id: s_bitmap.c,v 1.8 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -49,7 +49,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
struct pixel_buffer *PB = swrast->PB;
GLint row, col;
GLdepth fragZ;
GLfixed fogCoord;
GLfloat fogCoord;
ASSERT(ctx->RenderMode == GL_RENDER);
ASSERT(bitmap);

View file

@ -1,4 +1,4 @@
/* $Id: s_fog.c,v 1.11 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_fog.c,v 1.12 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -46,7 +46,7 @@
void
_mesa_fog_rgba_pixels( const GLcontext *ctx,
GLuint n,
const GLfixed fog[],
const GLfloat fog[],
GLchan rgba[][4] )
{
GLuint i;
@ -56,24 +56,13 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx,
UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]);
UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]);
#if CHAN_TYPE == GL_FLOAT
for (i = 0; i < n; i++) {
const GLfixed cf = CLAMP(fog[i], 0, FIXED_ONE);
const GLfloat f = FixedToFloat(cf);
const GLfloat g = 1.0F - f;
const GLfloat f = fog[i];
const GLfloat g = 1.0 - f;
rgba[i][RCOMP] = f * rgba[i][RCOMP] + g * rFog;
rgba[i][GCOMP] = f * rgba[i][GCOMP] + g * gFog;
rgba[i][BCOMP] = f * rgba[i][BCOMP] + g * bFog;
}
#else
for (i = 0; i < n; i++) {
const GLfixed f = CLAMP(fog[i], 0, FIXED_ONE);
const GLfixed g = FIXED_ONE - f;
rgba[i][0] = (f * rgba[i][0] + g * rFog) >> FIXED_SHIFT;
rgba[i][1] = (f * rgba[i][1] + g * gFog) >> FIXED_SHIFT;
rgba[i][2] = (f * rgba[i][2] + g * bFog) >> FIXED_SHIFT;
}
#endif
}
@ -87,14 +76,14 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx,
*/
void
_mesa_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLfixed fog[], GLuint index[] )
GLuint n, const GLfloat fog[], GLuint index[] )
{
GLuint idx = (GLuint) ctx->Fog.Index;
GLuint i;
for (i=0;i<n;i++) {
GLfloat f = FixedToFloat(CLAMP(fog[i], 0, FIXED_ONE));
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * idx);
for (i = 0; i < n; i++) {
const GLfloat f = CLAMP(fog[i], 0.0, 1.0);
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx);
}
}
@ -113,7 +102,7 @@ void
_mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLuint n,
const GLdepth z[],
GLfixed fogcoord[] )
GLfloat fogcoord[] )
{
const GLboolean ortho = (ctx->ProjectionMatrix.m[15] != 0.0F);
const GLfloat p10 = ctx->ProjectionMatrix.m[10];
@ -165,7 +154,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLfloat eyez = (ndcz - p14) / p10;
if (eyez < 0.0)
eyez = -eyez;
fogcoord[i] = FloatToFixed((fogEnd - eyez) * fogScale);
fogcoord[i] = (fogEnd - eyez) * fogScale;
}
}
else {
@ -175,7 +164,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLfloat eyez = p14 / (ndcz + p10);
if (eyez < 0.0)
eyez = -eyez;
fogcoord[i] = FloatToFixed((fogEnd - eyez) * fogScale);
fogcoord[i] = (fogEnd - eyez) * fogScale;
}
}
}
@ -187,7 +176,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLfloat eyez = (ndcz - p14) / p10;
if (eyez < 0.0)
eyez = -eyez;
fogcoord[i] = FloatToFixed(exp( -ctx->Fog.Density * eyez ));
fogcoord[i] = exp( -ctx->Fog.Density * eyez );
}
}
else {
@ -197,7 +186,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLfloat eyez = p14 / (ndcz + p10);
if (eyez < 0.0)
eyez = -eyez;
fogcoord[i] = FloatToFixed(exp( -ctx->Fog.Density * eyez ));
fogcoord[i] = exp( -ctx->Fog.Density * eyez );
}
}
break;
@ -214,7 +203,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
fogcoord[i] = FloatToFixed(exp( tmp ));
fogcoord[i] = exp( tmp );
}
}
else {
@ -228,7 +217,7 @@ _mesa_win_fog_coords_from_z( const GLcontext *ctx,
if (tmp < FLT_MIN_10_EXP)
tmp = FLT_MIN_10_EXP;
#endif
fogcoord[i] = FloatToFixed(exp( tmp ));
fogcoord[i] = exp( tmp );
}
}
}
@ -251,7 +240,7 @@ void
_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLchan rgba[][4] )
{
GLfixed fog[PB_SIZE];
GLfloat fog[PB_SIZE];
ASSERT(n <= PB_SIZE);
_mesa_win_fog_coords_from_z( ctx, n, z, fog );
_mesa_fog_rgba_pixels( ctx, n, fog, rgba );
@ -269,7 +258,7 @@ void
_mesa_depth_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLuint index[] )
{
GLfixed fog[PB_SIZE];
GLfloat fog[PB_SIZE];
ASSERT(n <= PB_SIZE);
_mesa_win_fog_coords_from_z( ctx, n, z, fog );
_mesa_fog_ci_pixels( ctx, n, fog, index );

View file

@ -1,4 +1,4 @@
/* $Id: s_fog.h,v 1.3 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_fog.h,v 1.4 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -33,22 +33,20 @@
#include "swrast.h"
extern void
_mesa_fog_rgba_pixels( const GLcontext *ctx,
GLuint n, const GLfixed fog[],
GLuint n, const GLfloat fog[],
GLchan rgba[][4] );
extern void
_mesa_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLfixed fog[], GLuint indx[] );
GLuint n, const GLfloat fog[], GLuint indx[] );
extern void
_mesa_win_fog_coords_from_z( const GLcontext *ctx,
GLuint n,
const GLdepth z[],
GLfixed fogcoord[] );
GLfloat fogcoord[] );
extern void
_mesa_depth_fog_rgba_pixels( const GLcontext *ctx,
@ -59,5 +57,4 @@ _mesa_depth_fog_ci_pixels( const GLcontext *ctx,
GLuint n, const GLdepth z[], GLuint index[] );
#endif

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.15 2001/03/29 16:50:32 brianp Exp $ */
/* $Id: s_lines.c,v 1.16 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -239,7 +239,7 @@ static void smooth_rgba_z_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
@ -288,7 +288,7 @@ static void general_smooth_ci_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLuint *pbi = PB->index;
PB->mono = GL_FALSE;
@ -371,7 +371,7 @@ static void general_flat_ci_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
PB_SET_INDEX( PB, vert0->index );
count = PB->count;
@ -446,7 +446,7 @@ static void general_smooth_rgba_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
PB->mono = GL_FALSE;
@ -598,7 +598,7 @@ static void flat_textured_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
@ -666,7 +666,7 @@ static void smooth_textured_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
@ -747,7 +747,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
@ -846,7 +846,7 @@ static void flat_multitextured_line( GLcontext *ctx,
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
GLchan *color = (GLchan*) vert1->color;

View file

@ -1,4 +1,4 @@
/* $Id: s_linetemp.h,v 1.7 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_linetemp.h,v 1.8 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -95,8 +95,8 @@
# endif
#endif
#ifdef INTERP_FOG
GLfixed fog0 = FloatToFixed(vert0->fog);
GLfixed dfog = FloatToFixed(vert1->fog) - fog0;
GLfloat fog0 = vert0->fog;
GLfloat dfog = vert1->fog - fog0;
#endif
#ifdef INTERP_RGB
GLfixed r0 = IntToFixed(vert0->color[0]);

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@ -1,4 +1,4 @@
/* $Id: s_span.c,v 1.12 2001/03/19 02:25:36 keithw Exp $ */
/* $Id: s_span.c,v 1.13 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -180,7 +180,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n,
*/
void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
GLuint indexIn[], GLenum primitive )
{
const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT;
@ -272,7 +272,7 @@ void _mesa_write_index_span( GLcontext *ctx,
void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
GLuint index, GLenum primitive )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
@ -444,7 +444,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
GLchan rgbaIn[][4],
GLenum primitive )
{
@ -580,7 +580,7 @@ void _mesa_write_rgba_span( GLcontext *ctx,
*/
void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
const GLchan color[4],
GLenum primitive )
{
@ -763,7 +763,7 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] )
*/
void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
const GLfloat s[], const GLfloat t[],
const GLfloat u[], GLfloat lambda[],
GLchan rgbaIn[][4], CONST GLchan spec[][4],
@ -906,7 +906,7 @@ void
_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],

View file

@ -1,4 +1,4 @@
/* $Id: s_span.h,v 1.4 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_span.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -38,27 +38,27 @@
extern void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
GLuint index[], GLenum primitive );
extern void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
GLuint index, GLenum primitive );
extern void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
GLchan rgba[][4], GLenum primitive );
extern void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
const GLchan color[4],
GLenum primitive );
@ -66,7 +66,7 @@ extern void _mesa_write_monocolor_span( GLcontext *ctx,
extern void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
const GLfloat s[], const GLfloat t[],
const GLfloat u[], GLfloat lambda[],
GLchan rgba[][4], CONST GLchan spec[][4],
@ -77,7 +77,7 @@ extern void
_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
const GLfloat fog[],
CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH],
CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH],

View file

@ -1,4 +1,4 @@
/* $Id: s_texstore.c,v 1.3 2001/04/13 00:13:51 brianp Exp $ */
/* $Id: s_texstore.c,v 1.4 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -274,6 +274,7 @@ _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
return;
}
#if 0
/*
* XXX this is a bit of a hack. We need to be sure that the alpha
* channel is 1.0 if the internal texture format is not supposed to
@ -289,7 +290,7 @@ _swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
image[i + 3] = CHAN_MAX;
}
}
#endif
/* now call glTexSubImage1D to do the real work */
(*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
GL_RGBA, CHAN_TYPE, image,
@ -342,6 +343,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
return;
}
#if 0
/*
* XXX this is a bit of a hack. We need to be sure that the alpha
* channel is 1.0 if the internal texture format is not supposed to
@ -357,7 +359,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
image[i + 3] = CHAN_MAX;
}
}
#endif
/* now call glTexSubImage2D to do the real work */
(*ctx->Driver.TexSubImage2D)(ctx, target, level,
xoffset, yoffset, width, height,
@ -411,7 +413,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" );
return;
}
#if 0
/*
* XXX this is a bit of a hack. We need to be sure that the alpha
* channel is 1.0 if the internal texture format is not supposed to
@ -427,7 +429,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
image[i + 3] = CHAN_MAX;
}
}
#endif
/* now call glTexSubImage3D to do the real work */
(*ctx->Driver.TexSubImage3D)(ctx, target, level,
xoffset, yoffset, zoffset, width, height, 1,

View file

@ -1,4 +1,4 @@
/* $Id: s_triangle.c,v 1.24 2001/03/29 16:50:32 brianp Exp $ */
/* $Id: s_triangle.c,v 1.25 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -83,13 +83,13 @@ static void flat_ci_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
ffz += fdzdx; \
fogspan[i] = fffog / 256; \
fffog += fdfogdx; \
fogspan[i] = ffog; \
ffog += dfogdx; \
} \
_mesa_write_monoindex_span( ctx, n, LEFT, Y, zspan, \
fogspan, v0->index, GL_POLYGON ); \
@ -118,7 +118,7 @@ static void smooth_ci_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLuint index[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
@ -126,8 +126,8 @@ static void smooth_ci_triangle( GLcontext *ctx,
ffz += fdzdx; \
index[i] = FixedToInt(ffi); \
ffi += fdidx; \
fogspan[i] = fffog / 256; \
fffog += fdfogdx; \
fogspan[i] = ffog; \
ffog += dfogdx; \
} \
_mesa_write_index_span( ctx, n, LEFT, Y, zspan, fogspan, \
index, GL_POLYGON ); \
@ -156,13 +156,13 @@ static void flat_rgba_triangle( GLcontext *ctx,
const GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
ffz += fdzdx; \
fogspan[i] = fffog / 256; \
fffog += fdfogdx; \
fogspan[i] = ffog; \
ffog += dfogdx; \
} \
_mesa_write_monocolor_span( ctx, n, LEFT, Y, zspan, \
fogspan, v2->color, \
@ -199,7 +199,7 @@ static void smooth_rgba_triangle( GLcontext *ctx,
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
if (n>0) { \
for (i=0;i<n;i++) { \
zspan[i] = FixedToDepth(ffz); \
@ -207,13 +207,13 @@ static void smooth_rgba_triangle( GLcontext *ctx,
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
rgba[i][ACOMP] = FixedToInt(ffa); \
fogspan[i] = fffog / 256; \
fffog += fdfogdx; \
fogspan[i] = ffog;; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
ffb += fdbdx; \
ffa += fdadx; \
ffog += dfogdx; \
} \
_mesa_write_rgba_span( ctx, n, LEFT, Y, \
(CONST GLdepth *) zspan, \
@ -299,7 +299,6 @@ static void simple_z_textured_triangle( GLcontext *ctx,
const SWvertex *v2 )
{
#define INTERP_Z 1
#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_INT_TEX 1
#define S_SCALE twidth
@ -325,7 +324,6 @@ static void simple_z_textured_triangle( GLcontext *ctx,
GLint i; \
GLchan rgb[MAX_WIDTH][3]; \
GLubyte mask[MAX_WIDTH]; \
(void) fffog; \
if (n>0) { \
ffs -= FIXED_HALF; /* off-by-one error? */ \
fft -= FIXED_HALF; \
@ -505,9 +503,9 @@ static void affine_textured_triangle( GLcontext *ctx,
GLint pos = (t << twidth_log2) + s; \
const GLchan *tex00 = texture + COMP * pos; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog;; \
DO_TEX; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -540,9 +538,9 @@ static void affine_textured_triangle( GLcontext *ctx,
tex11 -= tbytesline; \
} \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
DO_TEX; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -559,7 +557,7 @@ static void affine_textured_triangle( GLcontext *ctx,
CONST GLint n = RIGHT-LEFT; \
GLint i; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
if (n>0) { \
GLchan *dest = rgba[0]; \
@ -740,9 +738,9 @@ static void near_persp_textured_triangle(GLcontext *ctx,
GLint pos = COMP * ((t << twidth_log2) + s); \
const GLchan *tex00 = texture + pos; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
DO_TEX; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -910,9 +908,9 @@ static void near_persp_textured_triangle(GLcontext *ctx,
j = n; \
while (i<j) { \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
DO_TEX; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -928,7 +926,7 @@ static void near_persp_textured_triangle(GLcontext *ctx,
GLint i = 0; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
(void)uu; /* please GCC */ \
if (n > 0) { \
@ -1510,9 +1508,9 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
tex11 -= tbytesline; \
} \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
DO_TEX; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -1529,7 +1527,7 @@ static void lin_persp_textured_triangle( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
(void) uu; /* please GCC */ \
if (n > 0) { \
@ -1625,7 +1623,7 @@ static void general_textured_triangle( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat s[MAX_WIDTH], t[MAX_WIDTH], u[MAX_WIDTH]; \
if (n>0) { \
@ -1633,7 +1631,7 @@ static void general_textured_triangle( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@ -1641,7 +1639,7 @@ static void general_textured_triangle( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@ -1657,11 +1655,11 @@ static void general_textured_triangle( GLcontext *ctx,
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
rgba[i][ACOMP] = FixedToInt(ffa); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -1673,10 +1671,9 @@ static void general_textured_triangle( GLcontext *ctx,
vv += dvdx; \
} \
} \
_mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan, \
s, t, u, NULL, \
rgba, \
NULL, GL_POLYGON ); \
_mesa_write_texture_span( ctx, n, LEFT, Y, zspan, \
fogspan, s, t, u, NULL, \
rgba, NULL, GL_POLYGON ); \
} \
}
@ -1696,7 +1693,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2,
GLdepth zspan[MAX_WIDTH],
GLfixed fogspan[MAX_WIDTH],
GLfloat fogspan[MAX_WIDTH],
GLchan rgba[MAX_WIDTH][4],
GLchan spec[MAX_WIDTH][4] )
{
@ -1729,7 +1726,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@ -1740,7 +1737,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@ -1752,7 +1749,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@ -1763,7 +1760,7 @@ static void general_textured_spec_triangle1( GLcontext *ctx,
s[i] = ss*invQ; \
t[i] = tt*invQ; \
u[i] = uu*invQ; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -1833,7 +1830,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat lambda[MAX_WIDTH]; \
if (n>0) { \
@ -1841,7 +1838,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@ -1851,7 +1848,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
ffz += fdzdx; \
fffog += fdfogdx; \
ffog += dfogdx; \
ss += dsdx; \
tt += dtdx; \
uu += dudx; \
@ -1862,7 +1859,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@ -1872,7 +1869,7 @@ static void lambda_textured_triangle1( GLcontext *ctx,
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
ffz += fdzdx; \
fffog += fdfogdx; \
ffog += dfogdx; \
ffr += fdrdx; \
ffg += fdgdx; \
ffb += fdbdx; \
@ -1941,7 +1938,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLchan spec[MAX_WIDTH][4]; \
GLchan rgba[MAX_WIDTH][4]; \
GLfloat lambda[MAX_WIDTH]; \
@ -1950,7 +1947,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
rgba[i][BCOMP] = b; \
@ -1962,7 +1959,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
t[i] = tt*invQ; \
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ss += dsdx; \
tt += dtdx; \
@ -1974,7 +1971,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLdouble invQ = vv ? (1.0 / vv) : 1.0; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@ -1986,7 +1983,7 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
t[i] = tt*invQ; \
u[i] = uu*invQ; \
COMPUTE_LAMBDA(lambda[i], invQ); \
fffog += fdfogdx; \
ffog += dfogdx; \
ffz += fdzdx; \
ffr += fdrdx; \
ffg += fdgdx; \
@ -2001,8 +1998,8 @@ static void lambda_textured_spec_triangle1( GLcontext *ctx,
vv += dvdx; \
} \
} \
_mesa_write_texture_span( ctx, n, LEFT, Y, zspan, fogspan, \
s, t, u, lambda, \
_mesa_write_texture_span( ctx, n, LEFT, Y, zspan, \
fogspan, s, t, u, lambda, \
rgba, (CONST GLchan (*)[4]) spec, \
GL_POLYGON ); \
} \
@ -2063,15 +2060,15 @@ lambda_multitextured_triangle1( GLcontext *ctx,
GLint i; \
const GLint n = RIGHT-LEFT; \
GLdepth zspan[MAX_WIDTH]; \
GLfixed fogspan[MAX_WIDTH]; \
GLfloat fogspan[MAX_WIDTH]; \
GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; \
if (n > 0) { \
if (flat_shade) { \
for (i=0;i<n;i++) { \
GLuint unit; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fffog += fdfogdx; \
fogspan[i] = ffog; \
ffog += dfogdx; \
ffz += fdzdx; \
rgba[i][RCOMP] = r; \
rgba[i][GCOMP] = g; \
@ -2096,9 +2093,9 @@ lambda_multitextured_triangle1( GLcontext *ctx,
for (i=0;i<n;i++) { \
GLuint unit; \
zspan[i] = FixedToDepth(ffz); \
fogspan[i] = fffog / 256; \
fogspan[i] = ffog; \
ffz += fdzdx; \
fffog += fdfogdx; \
ffog += dfogdx; \
rgba[i][RCOMP] = FixedToInt(ffr); \
rgba[i][GCOMP] = FixedToInt(ffg); \
rgba[i][BCOMP] = FixedToInt(ffb); \
@ -2146,7 +2143,7 @@ static void general_textured_spec_triangle(GLcontext *ctx,
const SWvertex *v2 )
{
GLdepth zspan[MAX_WIDTH];
GLfixed fogspan[MAX_WIDTH];
GLfloat fogspan[MAX_WIDTH];
GLchan rgba[MAX_WIDTH][4], spec[MAX_WIDTH][4];
general_textured_spec_triangle1(ctx,v0,v1,v2,zspan,fogspan,rgba,spec);
}
@ -2201,7 +2198,6 @@ static void occlusion_zless_triangle( GLcontext *ctx,
#define DO_OCCLUSION_TEST
#define INTERP_Z 1
#define INTERP_FOG 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -2209,7 +2205,6 @@ static void occlusion_zless_triangle( GLcontext *ctx,
const GLint len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
(void) fffog; \
if (z < zRow[i]) { \
ctx->OcclusionResult = GL_TRUE; \
return; \

View file

@ -1,4 +1,4 @@
/* $Id: s_tritemp.h,v 1.14 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_tritemp.h,v 1.15 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -256,7 +256,7 @@
GLfloat dzdx, dzdy; GLfixed fdzdx;
#endif
#ifdef INTERP_FOG
GLfloat dfogdx, dfogdy; GLfixed fdfogdx;
GLfloat dfogdx, dfogdy;
#endif
#ifdef INTERP_RGB
GLfloat drdx, drdy; GLfixed fdrdx;
@ -338,11 +338,9 @@
#endif
#ifdef INTERP_FOG
{
GLfloat eMaj_dfog, eBot_dfog;
eMaj_dfog = (vMax->fog - vMin->fog) * 256;
eBot_dfog = (vMid->fog - vMin->fog) * 256;
const GLfloat eMaj_dfog = vMax->fog - vMin->fog;
const GLfloat eBot_dfog = vMid->fog - vMin->fog;
dfogdx = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
fdfogdx = SignedFloatToFixed(dfogdx);
dfogdy = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
}
#endif
@ -566,53 +564,54 @@
{
int subTriangle;
GLfixed fx, fxLeftEdge, fxRightEdge, fdxLeftEdge, fdxRightEdge;
GLfixed fx;
GLfixed fxLeftEdge=0, fxRightEdge=0, fdxLeftEdge=0, fdxRightEdge=0;
GLfixed fdxOuter;
int idxOuter;
float dxOuter;
GLfixed fError, fdError;
GLfixed fError=0, fdError=0;
float adjx, adjy;
GLfixed fy;
int iy;
int iy=0;
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pRow;
int dPRowOuter, dPRowInner; /* offset in bytes */
PIXEL_TYPE *pRow=NULL;
int dPRowOuter=0, dPRowInner=0; /* offset in bytes */
#endif
#ifdef INTERP_Z
# ifdef DEPTH_TYPE
DEPTH_TYPE *zRow;
int dZRowOuter, dZRowInner; /* offset in bytes */
DEPTH_TYPE *zRow=NULL;
int dZRowOuter=0, dZRowInner=0; /* offset in bytes */
# endif
GLfixed fz, fdzOuter, fdzInner;
GLfixed fz=0, fdzOuter=0, fdzInner;
#endif
#ifdef INTERP_FOG
GLfixed ffog, fdfogOuter, fdfogInner;
GLfloat fogLeft, dfogOuter, dfogInner;
#endif
#ifdef INTERP_RGB
GLfixed fr, fdrOuter, fdrInner;
GLfixed fg, fdgOuter, fdgInner;
GLfixed fb, fdbOuter, fdbInner;
GLfixed fr=0, fdrOuter=0, fdrInner;
GLfixed fg=0, fdgOuter=0, fdgInner;
GLfixed fb=0, fdbOuter=0, fdbInner;
#endif
#ifdef INTERP_SPEC
GLfixed fsr, fdsrOuter, fdsrInner;
GLfixed fsg, fdsgOuter, fdsgInner;
GLfixed fsb, fdsbOuter, fdsbInner;
GLfixed fsr=0, fdsrOuter=0, fdsrInner;
GLfixed fsg=0, fdsgOuter=0, fdsgInner;
GLfixed fsb=0, fdsbOuter=0, fdsbInner;
#endif
#ifdef INTERP_ALPHA
GLfixed fa, fdaOuter, fdaInner;
GLfixed fa=0, fdaOuter=0, fdaInner;
#endif
#ifdef INTERP_INDEX
GLfixed fi, fdiOuter, fdiInner;
GLfixed fi=0, fdiOuter=0, fdiInner;
#endif
#ifdef INTERP_INT_TEX
GLfixed fs, fdsOuter, fdsInner;
GLfixed ft, fdtOuter, fdtInner;
GLfixed fs=0, fdsOuter=0, fdsInner;
GLfixed ft=0, fdtOuter=0, fdtInner;
#endif
#ifdef INTERP_TEX
GLfloat sLeft, dsOuter, dsInner;
GLfloat tLeft, dtOuter, dtInner;
GLfloat uLeft, duOuter, duInner;
GLfloat vLeft, dvOuter, dvInner;
GLfloat sLeft=0, dsOuter=0, dsInner;
GLfloat tLeft=0, dtOuter=0, dtInner;
GLfloat uLeft=0, duOuter=0, duInner;
GLfloat vLeft=0, dvOuter=0, dvInner;
#endif
#ifdef INTERP_MULTITEX
GLfloat sLeft[MAX_TEXTURE_UNITS];
@ -733,9 +732,9 @@
}
#endif
#ifdef INTERP_FOG
ffog = FloatToFixed(vLower->fog * 256 + dfogdx * adjx
+ dfogdy * adjy) + FIXED_HALF;
fdfogOuter = SignedFloatToFixed(dfogdy + dxOuter * dfogdx);
fogLeft = vLower->fog + (dfogdx * adjx + dfogdy * adjy)
* (1.0F/FIXED_SCALE);
dfogOuter = dfogdy + dxOuter * dfogdx;
#endif
#ifdef INTERP_RGB
fr = (GLfixed)(IntToFixed(vLower->color[0])
@ -851,7 +850,7 @@
fdzInner = fdzOuter + fdzdx;
#endif
#ifdef INTERP_FOG
fdfogInner = fdfogOuter + fdfogdx;
dfogInner = dfogOuter + dfogdx;
#endif
#ifdef INTERP_RGB
fdrInner = fdrOuter + fdrdx;
@ -902,7 +901,7 @@
GLfixed ffz = fz;
#endif
#ifdef INTERP_FOG
GLfixed fffog = ffog;
GLfloat ffog = fogLeft;
#endif
#ifdef INTERP_RGB
GLfixed ffr = fr, ffg = fg, ffb = fb;
@ -1064,7 +1063,7 @@
fz += fdzOuter;
#endif
#ifdef INTERP_FOG
ffog += fdfogOuter;
fogLeft += dfogOuter;
#endif
#ifdef INTERP_RGB
fr += fdrOuter; fg += fdgOuter; fb += fdbOuter;
@ -1112,7 +1111,7 @@
fz += fdzInner;
#endif
#ifdef INTERP_FOG
ffog += fdfogInner;
fogLeft += dfogInner;
#endif
#ifdef INTERP_RGB
fr += fdrInner; fg += fdgInner; fb += fdbInner;

View file

@ -1,4 +1,4 @@
/* $Id: s_zoom.c,v 1.4 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_zoom.c,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -46,7 +46,7 @@
void
_mesa_write_zoomed_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
CONST GLchan rgba[][4], GLint y0 )
{
GLint m;
@ -54,7 +54,7 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx,
GLint i, j, skipcol;
GLchan zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */
GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
GLfixed zfog[MAX_WIDTH]; /* zoomed fog values */
GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
const GLuint *srcRGBA32 = (const GLuint *) rgba;
GLuint *dstRGBA32 = (GLuint *) zrgba;
@ -153,7 +153,7 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx,
void
_mesa_write_zoomed_rgb_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
CONST GLchan rgb[][3], GLint y0 )
{
GLint m;
@ -161,7 +161,7 @@ _mesa_write_zoomed_rgb_span( GLcontext *ctx,
GLint i, j, skipcol;
GLchan zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */
GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
GLfixed zfog[MAX_WIDTH]; /* zoomed fog values */
GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
/* compute width of output row */
@ -266,7 +266,7 @@ _mesa_write_zoomed_rgb_span( GLcontext *ctx,
void
_mesa_write_zoomed_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
const GLuint indexes[], GLint y0 )
{
GLint m;
@ -274,7 +274,7 @@ _mesa_write_zoomed_index_span( GLcontext *ctx,
GLint i, j, skipcol;
GLuint zindexes[MAX_WIDTH]; /* zoomed color indexes */
GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */
GLfixed zfog[MAX_WIDTH]; /* zoomed fog values */
GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
/* compute width of output row */

View file

@ -1,4 +1,4 @@
/* $Id: s_zoom.h,v 1.4 2001/03/12 00:48:42 gareth Exp $ */
/* $Id: s_zoom.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -35,21 +35,21 @@
extern void
_mesa_write_zoomed_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
CONST GLchan rgba[][4], GLint y0 );
extern void
_mesa_write_zoomed_rgb_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
CONST GLchan rgb[][3], GLint y0 );
extern void
_mesa_write_zoomed_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
const GLfloat *fog,
const GLuint indexes[], GLint y0 );