Update with most recent version.

This commit is contained in:
Vladimir Dergachev 2004-12-26 19:32:21 +00:00
parent 46a35b2284
commit 1b2a655521

View file

@ -17,14 +17,47 @@ I am fairly certain that they are correct unless stated otherwise in comments.
#define R300_SE_VPORT_ZOFFSET 0x1DAC
// BEGIN: Wild guesses
/* This register is written directly and also starts data section in many 3d CP_PACKET3's */
#define R300_VAP_VF_CNTL 0x2084
# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
/* State based - direct writes to registers trigger vertex generation */
# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
/* I don't think I saw these three used.. */
# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
/* index size - when not set the indices are assumed to be 16 bit */
# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
/* number of vertices */
# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
/* BEGIN: Wild guesses */
#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) // GUESS
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) // GUESS
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) // GUESS
# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) // GUESS
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
@ -35,11 +68,11 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
// END
/* END */
// BEGIN: Vertex data assembly - lots of uncertainties
/* BEGIN: Vertex data assembly - lots of uncertainties */
/* gap */
// Where do we get our vertex data?
/* Where do we get our vertex data?
//
// Vertex data either comes either from immediate mode registers or from
// vertex arrays.
@ -60,29 +93,30 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// The corresponding input is routed into the register with the given index.
// The list is ended by a word with INPUT_ROUTE_END set.
//
// Always set COMPONENTS_4 in immediate mode.
// Always set COMPONENTS_4 in immediate mode. */
#define R300_VAP_INPUT_ROUTE_0_0 0x2150
# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) // GUESS
# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) // GUESS
# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
# define R300_VAP_INPUT_ROUTE_END (1 << 13)
# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) // GUESS
# define R300_INPUT_ROUTE_FLOAT (1 << 14) // GUESS
# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) // GUESS
# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) // GUESS
# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
#define R300_VAP_INPUT_ROUTE_0_1 0x2154
#define R300_VAP_INPUT_ROUTE_0_2 0x2158
#define R300_VAP_INPUT_ROUTE_0_3 0x215C
/* gap */
// Notes:
/* Notes:
// - always set up to produce at least two attributes:
// if vertex program uses only position, fglrx will set normal, too
// - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal
// - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */
#define R300_VAP_INPUT_CNTL_0 0x2180
# define R300_INPUT_CNTL_0_COLOR 0x00000001
#define R300_VAP_INPUT_CNTL_1 0x2184
@ -91,20 +125,20 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_INPUT_CNTL_COLOR 0x00000004
# define R300_INPUT_CNTL_TC0 0x00000400
# define R300_INPUT_CNTL_TC1 0x00000800
# define R300_INPUT_CNTL_TC2 0x00001000 // GUESS
# define R300_INPUT_CNTL_TC3 0x00002000 // GUESS
# define R300_INPUT_CNTL_TC4 0x00004000 // GUESS
# define R300_INPUT_CNTL_TC5 0x00008000 // GUESS
# define R300_INPUT_CNTL_TC6 0x00010000 // GUESS
# define R300_INPUT_CNTL_TC7 0x00020000 // GUESS
# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
/* gap */
// Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
// are set to a swizzling bit pattern, other words are 0.
//
// In immediate mode, the pattern is always set to xyzw. In vertex array
// mode, the swizzling pattern is e.g. used to set zw components in texture
// coordinates with only tweo components.
// coordinates with only tweo components. */
#define R300_VAP_INPUT_ROUTE_1_0 0x21E0
# define R300_INPUT_ROUTE_SELECT_X 0
# define R300_INPUT_ROUTE_SELECT_Y 1
@ -122,10 +156,10 @@ I am fairly certain that they are correct unless stated otherwise in comments.
#define R300_VAP_INPUT_ROUTE_1_2 0x21E8
#define R300_VAP_INPUT_ROUTE_1_3 0x21EC
// END
/* END */
/* gap */
// BEGIN: Upload vertex program and data
/* BEGIN: Upload vertex program and data
// The programmable vertex shader unit has a memory bank of unknown size
// that can be written to in 16 byte units by writing the address into
// UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
@ -147,37 +181,37 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// as there is also the R300_RE_POINTSIZE register.
//
// Multiple vertex programs and parameter sets can be loaded at once,
// which could explain the size discrepancy.
// which could explain the size discrepancy. */
#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
# define R300_PVS_UPLOAD_PROGRAM 0x00000000
# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
/* gap */
#define R300_VAP_PVS_UPLOAD_DATA 0x2208
// END
/* END */
/* gap */
// I do not know the purpose of this register. However, I do know that
/* I do not know the purpose of this register. However, I do know that
// it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
// for normal rendering.
// for normal rendering. */
#define R300_VAP_UNKNOWN_221C 0x221C
# define R300_221C_NORMAL 0x00000000
# define R300_221C_CLEAR 0x0001C000
/* gap */
// Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
// rendering commands and overwriting vertex program parameters.
// Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
// avoids bugs caused by still running shaders reading bad data from memory.
#define R300_VAP_PVS_WAITIDLE 0x2284 // GUESS
// avoids bugs caused by still running shaders reading bad data from memory. */
#define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */
// Absolutely no clue what this register is about.
/* Absolutely no clue what this register is about. */
#define R300_VAP_UNKNOWN_2288 0x2288
# define R300_2288_R300 0x00750000 // -- nh
# define R300_2288_RV350 0x0000FFFF // -- Vladimir
# define R300_2288_R300 0x00750000 /* -- nh */
# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
/* gap */
// Addresses are relative to the vertex program instruction area of the
/* Addresses are relative to the vertex program instruction area of the
// memory bank. PROGRAM_END points to the last instruction of the active
// program
//
@ -185,58 +219,166 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// experiments so far have shown that both *must* point to an instruction
// inside the vertex program, otherwise the GPU locks up.
// fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
// CNTL_1_UNKNOWN somewhere in the middle, but the criteria are not clear.
// CNTL_1_UNKNOWN somewhere in the middle, but the criteria are not clear. */
#define R300_VAP_PVS_CNTL_1 0x22D0
# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
# define R300_PVS_CNTL_1_UNKNOWN_SHIFT 10
# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
// Addresses are relative the the vertex program parameters area.
/* Addresses are relative the the vertex program parameters area. */
#define R300_VAP_PVS_CNTL_2 0x22D4
# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
#define R300_VAP_PVS_CNTL_3 0x22D8
# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
// The entire range from 0x2300 to 0x2AC inclusive seems to be used for
// immediate vertices
/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
// immediate vertices */
#define R300_VAP_VTX_COLOR_R 0x2464
#define R300_VAP_VTX_COLOR_G 0x2468
#define R300_VAP_VTX_COLOR_B 0x246C
#define R300_VAP_VTX_POS_0_X_1 0x2490 // used for glVertex2*()
#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
#define R300_VAP_VTX_POS_0_Y_1 0x2494
#define R300_VAP_VTX_COLOR_PKD 0x249C // RGBA
#define R300_VAP_VTX_POS_0_X_2 0x24A0 // used for glVertex3*()
#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
#define R300_VAP_VTX_POS_0_Y_2 0x24A4
#define R300_VAP_VTX_POS_0_Z_2 0x24A8
#define R300_VAP_VTX_END_OF_PKT 0x24AC // write 0 to indicate end of packet?
#define R300_VAP_VTX_END_OF_PKT 0x24AC /* write 0 to indicate end of packet? */
/* gap */
// BEGIN: !unverified!
#define R300_GB_TILE_CONFIG 0x4018
#define R300_GB_TILE_ENABLE (1 << 0)
#define R300_GB_TILE_PIPE_COUNT_R300 (0 << 1)
#define R300_GB_TILE_PIPE_COUNT_RV300 (3 << 1)
#define R300_GB_TILE_SIZE_8 (0 << 4)
#define R300_GB_TILE_SIZE_16 (1 << 4)
#define R300_GB_TILE_SIZE_32 (2 << 4)
#define R300_GB_SUPER_SIZE_1 (0 << 6)
#define R300_GB_SUPER_SIZE_2 (1 << 6)
#define R300_GB_SUPER_SIZE_4 (2 << 6)
#define R300_GB_SUPER_SIZE_8 (3 << 6)
#define R300_GB_SUPER_SIZE_16 (4 << 6)
#define R300_GB_SUPER_SIZE_32 (5 << 6)
#define R300_GB_SUPER_SIZE_64 (6 << 6)
#define R300_GB_SUPER_SIZE_128 (7 << 6)
#define R300_GB_SUPER_X_SHIFT 9 // 3 bits wide
#define R300_GB_SUPER_Y_SHIFT 12 // 3 bits wide
#define R300_GB_SUPER_TILE_A (0 << 15)
#define R300_GB_SUPER_TILE_B (1 << 15)
#define R300_GB_SUBPIXEL_1_12 (0 << 16)
#define R300_GB_SUBPIXEL_1_16 (1 << 16)
// END
/* These are values from r300_reg/r300_reg.h - they are known to be correct
and are here so we can use one register file instead of several
- Vladimir */
#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
/* each of the following is 3 bits wide, specifies number
of components */
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
#define R300_GB_ENABLE 0x4008
# define R300_GB_POINT_STUFF_ENABLE (1<<0)
# define R300_GB_LINE_STUFF_ENABLE (1<<1)
# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
/* each of the following is 2 bits wide */
#define R300_GB_TEX_REPLICATE 0
#define R300_GB_TEX_ST 1
#define R300_GB_TEX_STR 2
# define R300_GB_TEX0_SOURCE_SHIFT 16
# define R300_GB_TEX1_SOURCE_SHIFT 18
# define R300_GB_TEX2_SOURCE_SHIFT 20
# define R300_GB_TEX3_SOURCE_SHIFT 22
# define R300_GB_TEX4_SOURCE_SHIFT 24
# define R300_GB_TEX5_SOURCE_SHIFT 26
# define R300_GB_TEX6_SOURCE_SHIFT 28
# define R300_GB_TEX7_SOURCE_SHIFT 30
/* MSPOS - positions for multisample antialiasing (?) */
#define R300_GB_MSPOS0 0x4010
/* shifts - each of the fields is 4 bits */
# define R300_GB_MSPOS0__MS_X0_SHIFT 0
# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
# define R300_GB_MSPOS0__MS_X1_SHIFT 8
# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
# define R300_GB_MSPOS0__MS_X2_SHIFT 16
# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
# define R300_GB_MSPOS0__MSBD0_Y 24
# define R300_GB_MSPOS0__MSBD0_X 28
#define R300_GB_MSPOS1 0x4014
# define R300_GB_MSPOS1__MS_X3_SHIFT 0
# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
# define R300_GB_MSPOS1__MS_X4_SHIFT 8
# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
# define R300_GB_MSPOS1__MS_X5_SHIFT 16
# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
# define R300_GB_MSPOS1__MSBD1 24
#define R300_GB_TILE_CONFIG 0x4018
# define R300_GB_TILE_ENABLE (1<<0)
# define R300_GB_TILE_PIPE_COUNT_RV300 0
# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
# define R300_GB_TILE_SIZE_8 0
# define R300_GB_TILE_SIZE_16 (1<<4)
# define R300_GB_TILE_SIZE_32 (2<<4)
# define R300_GB_SUPER_SIZE_1 (0<<6)
# define R300_GB_SUPER_SIZE_2 (1<<6)
# define R300_GB_SUPER_SIZE_4 (2<<6)
# define R300_GB_SUPER_SIZE_8 (3<<6)
# define R300_GB_SUPER_SIZE_16 (4<<6)
# define R300_GB_SUPER_SIZE_32 (5<<6)
# define R300_GB_SUPER_SIZE_64 (6<<6)
# define R300_GB_SUPER_SIZE_128 (7<<6)
# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
# define R300_GB_SUPER_TILE_A 0
# define R300_GB_SUPER_TILE_B (1<<15)
# define R300_GB_SUBPIXEL_1_12 0
# define R300_GB_SUBPIXEL_1_16 (1<<16)
#define R300_GB_FIFO_SIZE 0x4024
/* each of the following is 2 bits wide */
#define R300_GB_FIFO_SIZE_32 0
#define R300_GB_FIFO_SIZE_64 1
#define R300_GB_FIFO_SIZE_128 2
#define R300_GB_FIFO_SIZE_256 3
# define R300_SC_IFIFO_SIZE_SHIFT 0
# define R300_SC_TZFIFO_SIZE_SHIFT 2
# define R300_SC_BFIFO_SIZE_SHIFT 4
# define R300_US_OFIFO_SIZE_SHIFT 12
# define R300_US_WFIFO_SIZE_SHIFT 14
/* the following use the same constants as above, but meaning is
is times 2 (i.e. instead of 32 words it means 64 */
# define R300_RS_TFIFO_SIZE_SHIFT 6
# define R300_RS_CFIFO_SIZE_SHIFT 8
# define R300_US_RAM_SIZE_SHIFT 10
/* watermarks, 3 bits wide */
# define R300_RS_HIGHWATER_COL_SHIFT 16
# define R300_RS_HIGHWATER_TEX_SHIFT 19
# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
#define R300_GB_SELECT 0x401C
# define R300_GB_FOG_SELECT_C0A 0
# define R300_GB_FOG_SELECT_C1A 1
# define R300_GB_FOG_SELECT_C2A 2
# define R300_GB_FOG_SELECT_C3A 3
# define R300_GB_FOG_SELECT_1_1_W 4
# define R300_GB_FOG_SELECT_Z 5
# define R300_GB_DEPTH_SELECT_Z 0
# define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
# define R300_GB_W_SELECT_1_W 0
# define R300_GB_W_SELECT_1 (1<<4)
#define R300_GB_AA_CONFIG 0x4020
# define R300_AA_ENABLE 0x01
# define R300_AA_SUBSAMPLES_2 0
# define R300_AA_SUBSAMPLES_3 (1<<1)
# define R300_AA_SUBSAMPLES_4 (2<<1)
# define R300_AA_SUBSAMPLES_6 (3<<1)
/* END */
/* gap */
// The upper enable bits are guessed, based on fglrx reported limits.
/* The upper enable bits are guessed, based on fglrx reported limits. */
#define R300_TX_ENABLE 0x4104
# define R300_TX_ENABLE_0 (1 << 0)
# define R300_TX_ENABLE_1 (1 << 1)
@ -255,14 +397,21 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_TX_ENABLE_14 (1 << 14)
# define R300_TX_ENABLE_15 (1 << 15)
// The pointsize is given in multiples of 6. The pointsize can be
/* The pointsize is given in multiples of 6. The pointsize can be
// enormous: Clear() renders a single point that fills the entire
// framebuffer.
// framebuffer. */
#define R300_RE_POINTSIZE 0x421C
# define R300_POINTSIZE_Y_SHIFT 0
# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) // GUESS
# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
# define R300_POINTSIZE_X_SHIFT 16
# define R300_POINTSIZE_X_MASK (0xFFFF << 16) // GUESS
# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
/* This register needs to be set to (1<<1) for RV350 to correctly
perform depth test (see --vb-triangles in r300_demo)
Don't know about other chips. - Vladimir
*/
#define R300_RE_OCCLUSION_CNTL 0x42B4
# define R300_OCCLUSION_ON (1<<1)
#define R300_RE_CULL_CNTL 0x42B8
# define R300_CULL_FRONT (1 << 0)
@ -271,21 +420,21 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_FRONT_FACE_CW (1 << 2)
// BEGIN: Rasterization / Interpolators - many guesses
/* BEGIN: Rasterization / Interpolators - many guesses
// So far, 0_UNKOWN_7 has always been set.
// 0_UNKNOWN_18 has always been set except for clear operations.
// TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
// on the vertex program, *not* the fragment program)
// on the vertex program, *not* the fragment program) */
#define R300_RS_CNTL_0 0x4300
# define R300_RS_CNTL_TC_CNT_SHIFT 2
# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
# define R300_RS_CNTL_0_UNKNOWN_7 (1 << 7)
# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
// Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register.
/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
#define R300_RS_CNTL_1 0x4304
/* gap */
// Only used for texture coordinates (color seems to be always interpolated).
/* Only used for texture coordinates (color seems to be always interpolated).
// Use the source field to route texture coordinate input from the vertex program
// to the desired interpolator. Note that the source field is relative to the
// outputs the vertex program *actually* writes. If a vertex program only writes
@ -295,7 +444,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// I haven't seen it used that way.
//
// Note: The _UNKNOWN constants are always set in their respective register.
// I don't know if this is necessary.
// I don't know if this is necessary. */
#define R300_RS_INTERP_0 0x4310
#define R300_RS_INTERP_1 0x4314
# define R300_RS_INTERP_1_UNKNOWN 0x40
@ -311,37 +460,37 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_RS_INTERP_SRC_MASK (7 << 2)
# define R300_RS_INTERP_USED 0x00D10000
// These DWORDs control how vertex data is routed into fragment program
// registers, after interpolators.
/* These DWORDs control how vertex data is routed into fragment program
// registers, after interpolators. */
#define R300_RS_ROUTE_0 0x4330
#define R300_RS_ROUTE_1 0x4334
#define R300_RS_ROUTE_2 0x4338
#define R300_RS_ROUTE_3 0x433C // GUESS
#define R300_RS_ROUTE_4 0x4340 // GUESS
#define R300_RS_ROUTE_5 0x4344 // GUESS
#define R300_RS_ROUTE_6 0x4348 // GUESS
#define R300_RS_ROUTE_7 0x434C // GUESS
#define R300_RS_ROUTE_3 0x433C /* GUESS */
#define R300_RS_ROUTE_4 0x4340 /* GUESS */
#define R300_RS_ROUTE_5 0x4344 /* GUESS */
#define R300_RS_ROUTE_6 0x4348 /* GUESS */
#define R300_RS_ROUTE_7 0x434C /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_0 0
# define R300_RS_ROUTE_SOURCE_INTERP_1 1
# define R300_RS_ROUTE_SOURCE_INTERP_2 2
# define R300_RS_ROUTE_SOURCE_INTERP_3 3
# define R300_RS_ROUTE_SOURCE_INTERP_4 4
# define R300_RS_ROUTE_SOURCE_INTERP_5 5 // GUESS
# define R300_RS_ROUTE_SOURCE_INTERP_6 6 // GUESS
# define R300_RS_ROUTE_SOURCE_INTERP_7 7 // GUESS
# define R300_RS_ROUTE_ENABLE (1 << 3) // GUESS
# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
# define R300_RS_ROUTE_DEST_SHIFT 6
# define R300_RS_ROUTE_DEST_MASK (31 << 6) // GUESS
# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
// Special handling for color: When the fragment program uses color,
/* Special handling for color: When the fragment program uses color,
// the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
// color register index.
// color register index. */
# define R300_RS_ROUTE_0_COLOR (1 << 14)
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT (1 << 17)
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 6) // GUESS
// END
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 6) /* GUESS */
/* END */
// BEGIN: Scissors and cliprects
/* BEGIN: Scissors and cliprects
// There are four clipping rectangles. Their corner coordinates are inclusive.
// Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
// on whether the pixel is inside cliprects 0-3, respectively. For example,
@ -354,7 +503,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// scissors rectangle are drawn. (coordinates are inclusive)
//
// For some reason, the top-left corner of the framebuffer is at (1440, 1440)
// for the purpose of clipping and scissors.
// for the purpose of clipping and scissors. */
#define R300_RE_CLIPRECT_TL_0 0x43B0
#define R300_RE_CLIPRECT_BR_0 0x43B4
#define R300_RE_CLIPRECT_TL_1 0x43B8
@ -395,12 +544,12 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_SCISSORS_X_MASK (0x1FFF << 0)
# define R300_SCISSORS_Y_SHIFT 13
# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
// END
/* END */
// BEGIN: Texture specification
/* BEGIN: Texture specification
// The texture specification dwords are grouped by meaning and not by texture unit.
// This means that e.g. the offset for texture image unit N is found in register
// TX_OFFSET_0 + (4*N)
// TX_OFFSET_0 + (4*N) */
#define R300_TX_FILTER_0 0x4400
# define R300_TX_REPEAT 0
# define R300_TX_CLAMP_TO_EDGE 1
@ -422,23 +571,23 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_TX_WIDTHMASK_MASK (2047 << 0)
# define R300_TX_HEIGHTMASK_SHIFT 11
# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
# define R300_TX_SIZE_SHIFT 26 // largest of width, height
# define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
# define R300_TX_SIZE_MASK (15 << 26)
#define R300_TX_FORMAT_0 0x44C0
#define R300_TX_OFFSET_0 0x4540
// BEGIN: Guess from R200
/* BEGIN: Guess from R200 */
# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define R300_TXO_OFFSET_MASK 0xffffffe0
# define R300_TXO_OFFSET_SHIFT 5
// END
/* END */
#define R300_TX_UNK4_0 0x4580
#define R300_TX_UNK5_0 0x45C0
// END
/* END */
// BEGIN: Fragment program instruction set
/* BEGIN: Fragment program instruction set
// Fragment programs are written directly into register space.
// There are separate instruction streams for texture instructions and ALU
// instructions.
@ -453,32 +602,32 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// 1 node, a value of 3 means 4 nodes.
// The total amount of instructions is defined in PFS_CNTL_2. The offsets are
// offsets into the respective instruction streams, while *_END points to the
// last instruction relative to this offset.
// last instruction relative to this offset. */
#define R300_PFS_CNTL_0 0x4600
# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
#define R300_PFS_CNTL_1 0x4604
// There is an unshifted value here which has so far always been equal to the
// index of the highest used temporary register.
/* There is an unshifted value here which has so far always been equal to the
// index of the highest used temporary register. */
#define R300_PFS_CNTL_2 0x4608
# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
# define R300_PFS_CNTL_ALU_END_SHIFT 6
# define R300_PFS_CNTL_ALU_END_MASK (63 << 0)
# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) // GUESS
# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
# define R300_PFS_CNTL_TEX_END_SHIFT 18
# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) // GUESS
# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
/* gap */
// Nodes are stored backwards. The last active node is always stored in
/* Nodes are stored backwards. The last active node is always stored in
// PFS_NODE_3.
// Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
// first node is stored in NODE_2, the second node is stored in NODE_3.
//
// Offsets are relative to the master offset from PFS_CNTL_2.
// LAST_NODE is set for the last node, and only for the last node.
// LAST_NODE is set for the last node, and only for the last node. */
#define R300_PFS_NODE_0 0x4610
#define R300_PFS_NODE_1 0x4614
#define R300_PFS_NODE_2 0x4618
@ -493,20 +642,20 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
# define R300_PFS_NODE_LAST_NODE (1 << 22)
// TEX
/* TEX
// As far as I can tell, texture instructions cannot write into output
// registers directly. A subsequent ALU instruction is always necessary,
// even if it's just MAD o0, r0, 1, 0
// even if it's just MAD o0, r0, 1, 0 */
#define R300_PFS_TEXI_0 0x4620
# define R300_FPITX_SRC_SHIFT 0
# define R300_FPITX_SRC_MASK (31 << 0)
# define R300_FPITX_SRC_CONST (1 << 5) // GUESS
# define R300_FPITX_SRC_CONST (1 << 5) /* GUESS */
# define R300_FPITX_DST_SHIFT 6
# define R300_FPITX_DST_MASK (31 << 6)
# define R300_FPITX_IMAGE_SHIFT 11
# define R300_FPITX_IMAGE_MASK (15 << 11) // GUESS based on layout and native limits
# define R300_FPITX_IMAGE_MASK (15 << 11) /* GUESS based on layout and native limits */
// ALU
/* ALU
// The ALU instructions register blocks are enumerated according to the order
// in which fglrx. I assume there is space for 64 instructions, since
// each block has space for a maximum of 64 DWORDs, and this matches reported
@ -556,7 +705,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// The destination register index is in FPI1 (color) and FPI3 (alpha) together
// with enable bits.
// There are separate enable bits for writing into temporary registers
// (DSTC_REG_*/DSTA_REG) and and program output registers (DSTC_OUTPUT_*/DSTA_OUTPUT).
// (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_* /DSTA_OUTPUT).
// You can write to both at once, or not write at all (the same index
// must be used for both).
//
@ -565,7 +714,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// - Operation is MAD
// - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
// - Set FPI0/FPI2_SPECIAL_LRP
// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
// Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD */
#define R300_PFS_INSTR1_0 0x46C0
# define R300_FPI1_SRC0C_SHIFT 0
# define R300_FPI1_SRC0C_MASK (31 << 0)
@ -619,7 +768,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_FPI0_ARGC_SRC1C_LRP 15
# define R300_FPI0_ARGC_ZERO 20
# define R300_FPI0_ARGC_ONE 21
# define R300_FPI0_ARGC_HALF 22 // GUESS
# define R300_FPI0_ARGC_HALF 22 /* GUESS */
# define R300_FPI0_ARGC_SRC0C_YZX 23
# define R300_FPI0_ARGC_SRC1C_YZX 24
# define R300_FPI0_ARGC_SRC2C_YZX 25
@ -670,7 +819,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_FPI2_ARGA_SRC1A_LRP 15
# define R300_FPI2_ARGA_ZERO 16
# define R300_FPI2_ARGA_ONE 17
# define R300_FPI2_ARGA_HALF 18 // GUESS
# define R300_FPI2_ARGA_HALF 18 /* GUESS */
# define R300_FPI2_ARG0A_SHIFT 0
# define R300_FPI2_ARG0A_MASK (31 << 0)
@ -694,7 +843,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_FPI2_OUTA_RSQ (11 << 23)
# define R300_FPI2_OUTA_SAT (1 << 30)
# define R300_FPI2_UNKNOWN_31 (1 << 31)
// END
/* END */
/* gap */
#define R300_PP_ALPHA_TEST 0x4BD4
@ -711,22 +860,22 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_ALPHA_TEST_ENABLE (1 << 11)
/* gap */
// Fragment program parameters in 7.16 floating point
/* Fragment program parameters in 7.16 floating point */
#define R300_PFS_PARAM_0_X 0x4C00
#define R300_PFS_PARAM_0_Y 0x4C04
#define R300_PFS_PARAM_0_Z 0x4C08
#define R300_PFS_PARAM_0_W 0x4C0C
// GUESS: PARAM_31 is last, based on native limits reported by fglrx
/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
#define R300_PFS_PARAM_31_X 0x4DF0
#define R300_PFS_PARAM_31_Y 0x4DF4
#define R300_PFS_PARAM_31_Z 0x4DF8
#define R300_PFS_PARAM_31_W 0x4DFC
// Notes:
/* Notes:
// - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in the application
// - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND are set to the same
// function (both registers are always set up completely in any case)
// - Most blend flags are simply copied from R200 and not tested yet
// - Most blend flags are simply copied from R200 and not tested yet */
#define R300_RB3D_CBLEND 0x4E04
#define R300_RB3D_ABLEND 0x4E08
/* the following only appear in CBLEND */
@ -770,61 +919,63 @@ I am fairly certain that they are correct unless stated otherwise in comments.
/* gap */
#define R300_RB3D_COLOROFFSET0 0x4E28
# define R300_COLOROFFSET_MASK 0xFFFFFFF0 // GUESS
#define R300_RB3D_COLOROFFSET1 0x4E2C // GUESS
#define R300_RB3D_COLOROFFSET2 0x4E30 // GUESS
#define R300_RB3D_COLOROFFSET3 0x4E34 // GUESS
# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
/* gap */
// Bit 16: Larger tiles
/* Bit 16: Larger tiles
// Bit 17: 4x2 tiles
// Bit 18: Extremely weird tile like, but some pixels duplicated?
// Bit 18: Extremely weird tile like, but some pixels duplicated? */
#define R300_RB3D_COLORPITCH0 0x4E38
# define R300_COLORPITCH_MASK 0x00001FF8 // GUESS
# define R300_COLOR_TILE_ENABLE (1 << 16) // GUESS
# define R300_COLOR_MICROTILE_ENABLE (1 << 17) // GUESS
# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) // GUESS
# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) // GUESS
# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) // GUESS
# define R300_COLOR_UNKNOWN_22_23 (3 << 22) // GUESS: Format?
#define R300_RB3D_COLORPITCH1 0x4E3C // GUESS
#define R300_RB3D_COLORPITCH2 0x4E40 // GUESS
#define R300_RB3D_COLORPITCH3 0x4E44 // GUESS
# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
# define R300_COLOR_UNKNOWN_22_23 (3 << 22) /* GUESS: Format? */
#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
/* gap */
// Guess by Vladimir.
// Set to 0A before 3D operations, set to 02 afterwards.
/* Guess by Vladimir.
// Set to 0A before 3D operations, set to 02 afterwards. */
#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C
# define R300_RB3D_DSTCACHE_02 0x00000002
# define R300_RB3D_DSTCACHE_0A 0x0000000A
/* gap */
// There seems to be no "write only" setting, so use Z-test = ALWAYS for this.
/* There seems to be no "write only" setting, so use Z-test = ALWAYS for this. */
/* Bit (1<<8) is the "test" bit. so plain write is 6 - vd */
#define R300_RB3D_ZCNTL_0 0x4F00
# define R300_RB3D_Z_DISABLED_1 0x00000010 // GUESS
# define R300_RB3D_Z_DISABLED_2 0x00000014 // GUESS
# define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */
# define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */
# define R300_RB3D_Z_TEST 0x00000012
# define R300_RB3D_Z_TEST_AND_WRITE 0x00000016
# define R300_RB3D_Z_WRITE_ONLY 0x00000006
#define R300_RB3D_ZCNTL_1 0x4F04
# define R300_Z_TEST_NEVER (0 << 0) // GUESS (based on R200)
# define R300_Z_TEST_NEVER (0 << 0) /* GUESS (based on R200) */
# define R300_Z_TEST_LESS (1 << 0)
# define R300_Z_TEST_LEQUAL (2 << 0)
# define R300_Z_TEST_EQUAL (3 << 0) // GUESS
# define R300_Z_TEST_GEQUAL (4 << 0) // GUESS
# define R300_Z_TEST_GREATER (5 << 0) // GUESS
# define R300_Z_TEST_EQUAL (3 << 0) /* GUESS */
# define R300_Z_TEST_GEQUAL (4 << 0) /* GUESS */
# define R300_Z_TEST_GREATER (5 << 0) /* GUESS */
# define R300_Z_TEST_NEQUAL (6 << 0)
# define R300_Z_TEST_ALWAYS (7 << 0)
# define R300_Z_TEST_MASK (7 << 0)
/* gap */
#define R300_RB3D_DEPTHOFFSET 0x4F20
#define R300_RB3D_DEPTHPITCH 0x4F24
# define R300_DEPTHPITCH_MASK 0x00001FF8 // GUESS
# define R300_DEPTH_TILE_ENABLE (1 << 16) // GUESS
# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) // GUESS
# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) // GUESS
# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) // GUESS
# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) // GUESS
# define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */
# define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */
# define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */
# define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
# define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
# define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
// BEGIN: Vertex program instruction set
/* BEGIN: Vertex program instruction set
// Every instruction is four dwords long:
// DWORD 0: output and opcode
// DWORD 1: first argument
@ -851,7 +1002,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
// Second argument: xyzx
// Third argument: xyzw
// Whenever the result is used later in the fragment program, fglrx forces x and w
// to be 1.0 in the input selection; I don't know whether this is strictly necessary
// to be 1.0 in the input selection; I don't know whether this is strictly necessary */
#define R300_VPI_OUT_OP_DOT (1 << 0)
#define R300_VPI_OUT_OP_MUL (2 << 0)
#define R300_VPI_OUT_OP_ADD (3 << 0)
@ -876,7 +1027,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
#define R300_VPI_OUT_REG_INDEX_SHIFT 13
#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) // GUESS based on fglrx native limits
#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) /* GUESS based on fglrx native limits */
#define R300_VPI_OUT_WRITE_X (1 << 20)
#define R300_VPI_OUT_WRITE_Y (1 << 21)
@ -887,14 +1038,14 @@ I am fairly certain that they are correct unless stated otherwise in comments.
#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
#define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) // GUESS
#define R300_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */
#define R300_VPI_IN_REG_INDEX_SHIFT 5
#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) // GUESS based on fglrx native limits
#define R300_VPI_IN_REG_INDEX_MASK (255 << 5) /* GUESS based on fglrx native limits */
// The R300 can select components from the input register arbitrarily.
/* The R300 can select components from the input register arbitrarily.
// Use the following constants, shifted by the component shift you
// want to select
// want to select */
#define R300_VPI_IN_SELECT_X 0
#define R300_VPI_IN_SELECT_Y 1
#define R300_VPI_IN_SELECT_Z 2
@ -912,6 +1063,6 @@ I am fairly certain that they are correct unless stated otherwise in comments.
#define R300_VPI_IN_NEG_Y (1 << 26)
#define R300_VPI_IN_NEG_Z (1 << 27)
#define R300_VPI_IN_NEG_W (1 << 28)
// END
/* END */
#endif // _R300_REG_H
#endif /* _R300_REG_H */