virgl: replace fprintf-call with debug_printf

This is the only direct call-site for fprintf in virgl; all other
call-sites call debug_printf instead. So let's follow in style here.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
This commit is contained in:
Erik Faye-Lund 2018-08-20 12:48:51 +02:00
parent 2ebfa90abe
commit 1b2444dffc

View file

@ -261,7 +261,7 @@ int virgl_encode_shader_state(struct virgl_context *ctx,
bret = tgsi_dump_str(tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size);
if (bret == false) {
fprintf(stderr, "Failed to translate shader in available space - trying again\n");
debug_printf("Failed to translate shader in available space - trying again\n");
old_size = str_total_size;
str_total_size = 65536 * ++retry_size;
str = REALLOC(str, old_size, str_total_size);