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mesa: s/GLuint/gl_format/
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2c3787f513
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2 changed files with 7 additions and 6 deletions
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@ -131,7 +131,7 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
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GLuint
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_mesa_compressed_texture_size( GLcontext *ctx,
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GLsizei width, GLsizei height, GLsizei depth,
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GLuint mesaFormat )
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gl_format mesaFormat )
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{
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return _mesa_format_image_size(mesaFormat, width, height, depth);
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}
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@ -210,7 +210,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
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* \return stride, in bytes, between rows for compressed image
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*/
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GLint
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_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
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_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width)
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{
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GLint stride;
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@ -261,7 +261,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
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*/
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GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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GLuint mesaFormat,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image)
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{
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GLubyte *addr;
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@ -26,6 +26,7 @@
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#define TEXCOMPRESS_H
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#include "mtypes.h"
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#include "formats.h"
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#if _HAVE_FULL_GL
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@ -35,7 +36,7 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
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extern GLuint
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_mesa_compressed_texture_size( GLcontext *ctx,
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GLsizei width, GLsizei height, GLsizei depth,
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GLuint mesaFormat );
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gl_format mesaFormat );
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extern GLuint
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_mesa_compressed_texture_size_glenum(GLcontext *ctx,
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@ -43,12 +44,12 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
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GLsizei depth, GLenum glformat);
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extern GLint
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_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width);
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_mesa_compressed_row_stride(gl_format mesaFormat, GLsizei width);
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extern GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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GLuint mesaFormat,
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gl_format mesaFormat,
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GLsizei width, const GLubyte *image);
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