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i915: Redo texture unit walking on i830.
We now know what the max unit is in the context state. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 6 additions and 10 deletions
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@ -440,20 +440,16 @@ void
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i830EmitTextureBlend(struct i830_context *i830)
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{
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struct gl_context *ctx = &i830->intel.ctx;
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GLuint unit, last_stage = 0, blendunit = 0;
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GLuint unit, blendunit = 0;
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I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
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if (ctx->Texture._EnabledUnits) {
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
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if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
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for (unit = 0; unit < ctx->Texture._MaxEnabledTexImageUnit; unit++)
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if (ctx->Texture.Unit[unit]._ReallyEnabled)
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last_stage = unit;
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for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++)
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if (ctx->Texture.Unit[unit]._ReallyEnabled)
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emit_texblend(i830, unit, blendunit++, last_stage == unit);
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}
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else {
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emit_texblend(i830, unit, blendunit++,
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unit == ctx->Texture._MaxEnabledTexImageUnit);
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} else {
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emit_passthrough(i830);
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}
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}
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