fpglsl: set an integer uniform required by the loop example

This commit is contained in:
Zack Rusin 2010-03-10 15:42:26 -05:00
parent 5f80dad7fd
commit 1ad0a0fd8f

View file

@ -128,6 +128,11 @@ static void setup_uniforms()
}
{
GLint loci = glGetUniformLocationARB(program, "KernelSizeInt");
if (loci >= 0)
glUniform1i(loci, 4);
}
{
GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f");