st/dri: Fix last depth bits logic

This commit is contained in:
Jakob Bornecrantz 2009-06-27 19:55:37 +02:00
parent dbb56687c8
commit 1ac72aedb2

View file

@ -117,14 +117,14 @@ dri_fill_in_modes(struct dri_screen *screen,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0)) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen->sd_depth_bits_last = FALSE;
screen->sd_depth_bits_last = TRUE;
} else if (p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24S8_UNORM,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL,
0)) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen->sd_depth_bits_last = TRUE;
screen->sd_depth_bits_last = FALSE;
}
msaa_samples_array[0] = 0;