glsl: relax input->output validation for SSO programs

Commit 18004c3 introduced more restrictive validation to linker
between inputs and outputs. This patch skips the additional check
for programs that utilize GL_ARB_separate_shader_objects, there
inputs and outputs might not make exact match during linking but
only when constructing the final pipeline.

This made some of the GL_ARB_program_interface_query tests shaders
fail to link, these tests can be used to verify the change.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Tapani Pälli 2015-04-02 12:59:55 +03:00
parent ae720c66cb
commit 1aa5738e66

View file

@ -270,7 +270,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
assert(!input->data.assigned);
if (input->data.used && !input->get_interface_type() &&
!input->data.explicit_location)
!input->data.explicit_location && !prog->SeparateShader)
linker_error(prog,
"%s shader input `%s' "
"has no matching output in the previous stage\n",