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i965/gen6: Fix HiZ hang in WebGL Google Maps
Emitting flushes before depth and hiz resolves at the top of blorp's
state emission fixes the hang. Marchesin and I found the fix
experimentally, as opposed to adhering to a documented hardware
workaround. A more minimal fix likely exists, but this gets the job
done.
Fixes HiZ hangs in the new WebGL Google maps on Sandybridge Chrome OS.
Tested by zooming in and out continuously for 2 hours.
This patch is based on
8bc07bb701
CC: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70740
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
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commit
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1 changed files with 15 additions and 0 deletions
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@ -1012,6 +1012,19 @@ gen6_blorp_emit_primitive(struct brw_context *brw,
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ADVANCE_BATCH();
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}
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static void
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gen6_emit_hiz_workaround(struct brw_context *brw, enum gen6_hiz_op hiz_op)
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{
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/* This fixes a HiZ hang in WebGL Google Maps. A more minimal fix likely
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* exists, but this gets the job done.
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*/
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if (hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE ||
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hiz_op == GEN6_HIZ_OP_HIZ_RESOLVE) {
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brw->batch.need_workaround_flush = true;
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intel_emit_post_sync_nonzero_flush(brw);
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intel_emit_depth_stall_flushes(brw);
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}
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}
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/**
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* \brief Execute a blit or render pass operation.
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@ -1034,6 +1047,8 @@ gen6_blorp_exec(struct brw_context *brw,
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uint32_t wm_bind_bo_offset = 0;
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uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
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gen6_emit_hiz_workaround(brw, params->hiz_op);
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gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
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gen6_emit_3dstate_sample_mask(brw,
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params->dst.num_samples > 1 ?
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