tnl: Merge _tnl_vbo_draw_prims() into _tnl_draw_prims().

This should help prevent situations where we render without proper index
bounds. For example: https://bugs.freedesktop.org/show_bug.cgi?id=59455

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga 2014-04-08 13:01:20 +02:00 committed by Eric Anholt
parent 2ffb50d77b
commit 1a92637c68
5 changed files with 27 additions and 48 deletions

View file

@ -550,17 +550,6 @@ void brw_draw_prims( struct gl_context *ctx,
return;
}
/* If we're going to have to upload any of the user's vertex arrays, then
* get the minimum and maximum of their index buffer so we know what range
* to upload.
*/
if (!index_bounds_valid &&
(ctx->RenderMode != GL_RENDER || !vbo_all_varyings_in_vbos(arrays))) {
perf_debug("Scanning index buffer to compute index buffer bounds. "
"Use glDrawRangeElements() to avoid this.\n");
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
}
/* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
* won't support all the extensions we support.
*/
@ -569,10 +558,21 @@ void brw_draw_prims( struct gl_context *ctx,
_mesa_lookup_enum_by_nr(ctx->RenderMode));
_swsetup_Wakeup(ctx);
_tnl_wakeup(ctx);
_tnl_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
_tnl_draw_prims(ctx, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index, NULL, NULL);
return;
}
/* If we're going to have to upload any of the user's vertex arrays, then
* get the minimum and maximum of their index buffer so we know what range
* to upload.
*/
if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
perf_debug("Scanning index buffer to compute index buffer bounds. "
"Use glDrawRangeElements() to avoid this.\n");
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
}
/* Try drawing with the hardware, but don't do anything else if we can't
* manage it. swrast doesn't support our featureset, so we can't fall back
* to it.

View file

@ -504,9 +504,9 @@ TAG(vbo_check_render_prims)(struct gl_context *ctx,
tfb_vertcount, indirect);
if (nctx->fallback == SWTNL)
_tnl_vbo_draw_prims(ctx, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index,
tfb_vertcount, indirect);
_tnl_draw_prims(ctx, prims, nr_prims, ib,
index_bounds_valid, min_index, max_index,
tfb_vertcount, indirect);
}
void

View file

@ -93,7 +93,7 @@ _tnl_CreateContext( struct gl_context *ctx )
}
/* plug in the VBO drawing function */
vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
vbo_set_draw_func(ctx, _tnl_draw_prims);
_math_init_transformation();
_math_init_translate();

View file

@ -411,7 +411,11 @@ static void unmap_vbos( struct gl_context *ctx,
}
void _tnl_vbo_draw_prims(struct gl_context *ctx,
/* This is the main entrypoint into the slimmed-down software tnl
* module. In a regular swtnl driver, this can be plugged straight
* into the vbo->Driver.DrawPrims() callback.
*/
void _tnl_draw_prims(struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
@ -420,33 +424,17 @@ void _tnl_vbo_draw_prims(struct gl_context *ctx,
GLuint max_index,
struct gl_transform_feedback_object *tfb_vertcount,
struct gl_buffer_object *indirect)
{
const struct gl_client_array **arrays = ctx->Array._DrawArrays;
if (!index_bounds_valid)
vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
_tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
}
/* This is the main entrypoint into the slimmed-down software tnl
* module. In a regular swtnl driver, this can be plugged straight
* into the vbo->Driver.DrawPrims() callback.
*/
void _tnl_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
const struct gl_client_array **arrays = ctx->Array._DrawArrays;
const GLuint TEST_SPLIT = 0;
const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
GLint max_basevertex = prim->basevertex;
GLuint i;
if (!index_bounds_valid)
vbo_get_minmax_indices(ctx, prim, ib, &min_index, &max_index, nr_prims);
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
@ -471,7 +459,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
_tnl_vbo_draw_prims );
_tnl_draw_prims );
return;
}
else if ((GLint)max_index + max_basevertex > max) {
@ -489,7 +477,7 @@ void _tnl_draw_prims( struct gl_context *ctx,
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
0, max_index + prim->basevertex,
_tnl_vbo_draw_prims,
_tnl_draw_prims,
&limits );
}
else {

View file

@ -77,15 +77,6 @@ struct _mesa_index_buffer;
void
_tnl_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index);
void
_tnl_vbo_draw_prims( struct gl_context *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,