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radeonsi: Work around Wasteland 2 bug.
Confirmed by an user on AMD HW that this driconf flag works
around the issue.
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1535
CC: mesa-stable
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6637>
(cherry picked from commit 9b3491870f)
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2 changed files with 4 additions and 1 deletions
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@ -1309,7 +1309,7 @@
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"description": "radeonsi: Work around Wasteland 2 bug.",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": null
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},
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@ -672,6 +672,9 @@ TODO: document the other workarounds.
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<application name="Road Redemption" executable="RoadRedemption.x86_64">
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<option name="radeonsi_clamp_div_by_zero" value="true" />
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</application>
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<application name="Wasteland 2" executable="WL2">
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<option name="radeonsi_clamp_div_by_zero" value="true" />
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</application>
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</device>
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<device driver="virtio_gpu">
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<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
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