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freedreno/a5xx: better FOUR_QUAD/TWO_QUAD decision for compute
If we aren't going to get full occupancy, then use TWO_QUAD. Signed-off-by: Rob Clark <robdclark@gmail.com>
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parent
f07154421a
commit
1a6150207c
1 changed files with 12 additions and 4 deletions
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@ -70,13 +70,21 @@ fd5_delete_compute_state(struct pipe_context *pctx, void *hwcso)
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/* maybe move to fd5_program? */
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static void
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cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
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cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
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const struct pipe_grid_info *info)
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{
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const unsigned *local_size = info->block;
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const struct ir3_info *i = &v->info;
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enum a3xx_threadsize thrsz;
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/* note: blob uses local_size_x/y/z threshold to choose threadsize: */
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thrsz = FOUR_QUADS;
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/* maybe the limit should be 1024.. basically if we can't have full
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* occupancy, use TWO_QUAD mode to reduce divergence penalty.
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*/
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if ((local_size[0] * local_size[1] * local_size[2]) < 512) {
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thrsz = TWO_QUADS;
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} else {
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thrsz = FOUR_QUADS;
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}
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OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
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OUT_RING(ring, 0x00000000); /* SP_SP_CNTL */
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@ -175,7 +183,7 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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v = ir3_shader_variant(so->shader, key, &ctx->debug);
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if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
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cs_program_emit(ring, v);
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cs_program_emit(ring, v, info);
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fd5_emit_cs_state(ctx, ring, v);
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ir3_emit_cs_consts(v, ring, ctx, info);
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