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i965/blorp: Do not resolve lossless compressed blit sources
Blorp blits use sampling engine which is capable of resolving on the fly. Buffers are still resolved for blitter engine. Current understanding is that blitter doesn't understand lossless compression. Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
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@ -1879,7 +1879,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
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* to destination color buffers, and the standard render path is
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* fast-color-aware.
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*/
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intel_miptree_resolve_color(brw, src_mt, 0);
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intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
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intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
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intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
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