glsl: Add gl_MaxViewports to available builtin constants

It seems to have been forgotten during viewports array implementation time.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Maxence Le Doré 2014-12-10 08:09:24 +01:00 committed by Matt Turner
parent 8517e665bc
commit 19e05d6898
3 changed files with 10 additions and 0 deletions

View file

@ -724,6 +724,10 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxCombinedImageUniforms",
state->Const.MaxCombinedImageUniforms);
}
if (state->is_version(410, 0) ||
state->ARB_viewport_array_enable)
add_const("gl_MaxViewports", state->Const.MaxViewports);
}

View file

@ -135,6 +135,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
/* ARB_viewport_array */
this->Const.MaxViewports = ctx->Const.MaxViewports;
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;

View file

@ -343,6 +343,9 @@ struct _mesa_glsl_parse_state {
unsigned MaxGeometryImageUniforms;
unsigned MaxFragmentImageUniforms;
unsigned MaxCombinedImageUniforms;
/* ARB_viewport_array */
unsigned MaxViewports;
} Const;
/**