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i915: Added texture_blanket function
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2d11411b19
commit
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1 changed files with 34 additions and 0 deletions
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@ -677,6 +677,39 @@ i915_get_tex_surface(struct pipe_screen *screen,
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return ps;
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}
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static struct pipe_texture *
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i915_texture_blanket(struct pipe_screen * screen,
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const struct pipe_texture *base,
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const unsigned *pitch,
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struct pipe_buffer *buffer)
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{
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struct i915_texture *tex;
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assert(screen);
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assert(templat);
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/* Only supports one type */
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if (base->target != PIPE_TEXTURE_2D ||
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base->last_level != 0 ||
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base->depth[0] != 1) {
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return NULL;
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}
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tex = CALLOC_STRUCT(i915_texture);
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if (!tex)
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return NULL;
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tex->base = *base;
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tex->pitch = pitch[0];
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i915_miptree_set_level_info(tex, 0, 1, base->width[0], base->height[0], 1);
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i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
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pipe_buffer_reference(screen->winsys, &tex->buffer, buffer);
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return &tex->base;
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}
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void
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i915_init_texture_functions(struct i915_context *i915)
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{
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@ -713,5 +746,6 @@ i915_init_screen_texture_functions(struct pipe_screen *screen)
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screen->texture_create = i915_texture_create;
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screen->texture_release = i915_texture_release;
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screen->get_tex_surface = i915_get_tex_surface;
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screen->texture_blanket = i915_texture_blanket;
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screen->tex_surface_release = i915_tex_surface_release;
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}
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