nv50: limit the maximum number of samplers to 16

NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't
want to do anything with NV50_3D_BIND_TSC2, just limit the maximum
number of samplers to 16 like for nvc0.

This fixes dmesg fails with the following piglit test:
 max-samplers

But the test still fails.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2015-07-13 13:34:31 +02:00
parent 6d207b8e35
commit 19a6214b0f

View file

@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
/* The chip could handle more sampler views than samplers */
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return MIN2(32, PIPE_MAX_SAMPLERS);
return MIN2(16, PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: