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nv50: limit the maximum number of samplers to 16
NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't want to do anything with NV50_3D_BIND_TSC2, just limit the maximum number of samplers to 16 like for nvc0. This fixes dmesg fails with the following piglit test: max-samplers But the test still fails. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
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/* The chip could handle more sampler views than samplers */
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case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
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return MIN2(32, PIPE_MAX_SAMPLERS);
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return MIN2(16, PIPE_MAX_SAMPLERS);
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case PIPE_SHADER_CAP_DOUBLES:
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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