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mesa: Raise INVALID_VALUE from glCreateShaderProgramv if count < 0
According to OpenGL version 4.5 and OpenGL ES 3.1 standards, section 7.3: GL_INVALID_VALUE should be generated, if count is less than 0. V2: Changed title, eased Open GL ES 3.1 restriction and added comments. Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
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@ -2003,6 +2003,15 @@ _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
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const GLuint shader = create_shader(ctx, type);
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GLuint program = 0;
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/*
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* According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
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* GL_INVALID_VALUE should be generated if count < 0
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*/
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if (count < 0) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
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return program;
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}
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if (shader) {
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_mesa_ShaderSource(shader, count, strings, NULL);
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