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asahi: Use NIR_PASS_V for agx_nir_lower_tilebuffer
This ensures that printing shaders before and after the NIR pass still works with the standard NIR debug options. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19996>
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@ -1188,7 +1188,7 @@ agx_compile_variant(struct agx_device *dev,
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struct agx_tilebuffer_layout tib =
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agx_build_tilebuffer_layout(key->rt_formats, key->nr_cbufs, 1);
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agx_nir_lower_tilebuffer(nir, &tib);
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NIR_PASS_V(nir, agx_nir_lower_tilebuffer, &tib);
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}
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agx_compile_shader_nir(nir, &key->base, debug, &binary, &compiled->info);
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