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gallium/drivers/svga: Use unsigned for loop index
Fix a 's/unsigned int/unsigned/' consistency case while here. Found-by: Coccinelle Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1953cee6d7
2 changed files with 7 additions and 7 deletions
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@ -221,7 +221,7 @@ svga_buffer_upload_gb_command(struct svga_context *svga,
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struct svga_3d_update_gb_image *whole_update_cmd = NULL;
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uint32 numBoxes = sbuf->map.num_ranges;
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struct pipe_resource *dummy;
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unsigned int i;
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unsigned i;
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assert(numBoxes);
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assert(sbuf->dma.updates == NULL);
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@ -166,7 +166,7 @@ scalar(struct src_register src, unsigned comp)
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static boolean
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svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
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{
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int i;
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unsigned i;
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for (i = 0; i < emit->num_arl_consts; ++i) {
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if (emit->arl_consts[i].arl_num == emit->current_arl)
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@ -179,7 +179,7 @@ svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
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static int
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svga_arl_adjustment( const struct svga_shader_emitter *emit )
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{
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int i;
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unsigned i;
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for (i = 0; i < emit->num_arl_consts; ++i) {
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if (emit->arl_consts[i].arl_num == emit->current_arl)
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@ -1175,7 +1175,7 @@ emit_div(struct svga_shader_emitter *emit,
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const struct src_register src1 =
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translate_src_register(emit, &insn->Src[1] );
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SVGA3dShaderDestToken temp = get_temp( emit );
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int i;
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unsigned i;
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/* For each enabled element, perform a RCP instruction. Note that
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* RCP is scalar in SVGA3D:
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@ -1822,7 +1822,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
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const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
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unsigned srcSwizzle[4];
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unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
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int i;
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unsigned i;
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/* build writemasks and srcSwizzle terms */
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for (i = 0; i < 4; i++) {
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@ -3371,7 +3371,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
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struct src_register back[2];
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SVGA3dShaderDestToken color[2];
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int count = emit->internal_color_count;
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int i;
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unsigned i;
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SVGA3dShaderInstToken if_token;
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if (count == 0)
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@ -3698,7 +3698,7 @@ static boolean
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pre_parse_add_indirect( struct svga_shader_emitter *emit,
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int num, int current_arl)
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{
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int i;
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unsigned i;
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assert(num < 0);
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for (i = 0; i < emit->num_arl_consts; ++i) {
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