gallium/drivers/svga: Use unsigned for loop index

Fix a 's/unsigned int/unsigned/' consistency case while here.

Found-by: Coccinelle
Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Edward O'Callaghan 2016-01-05 21:07:23 +11:00 committed by Brian Paul
parent 8e2a8ec731
commit 1953cee6d7
2 changed files with 7 additions and 7 deletions

View file

@ -221,7 +221,7 @@ svga_buffer_upload_gb_command(struct svga_context *svga,
struct svga_3d_update_gb_image *whole_update_cmd = NULL;
uint32 numBoxes = sbuf->map.num_ranges;
struct pipe_resource *dummy;
unsigned int i;
unsigned i;
assert(numBoxes);
assert(sbuf->dma.updates == NULL);

View file

@ -166,7 +166,7 @@ scalar(struct src_register src, unsigned comp)
static boolean
svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
{
int i;
unsigned i;
for (i = 0; i < emit->num_arl_consts; ++i) {
if (emit->arl_consts[i].arl_num == emit->current_arl)
@ -179,7 +179,7 @@ svga_arl_needs_adjustment( const struct svga_shader_emitter *emit )
static int
svga_arl_adjustment( const struct svga_shader_emitter *emit )
{
int i;
unsigned i;
for (i = 0; i < emit->num_arl_consts; ++i) {
if (emit->arl_consts[i].arl_num == emit->current_arl)
@ -1175,7 +1175,7 @@ emit_div(struct svga_shader_emitter *emit,
const struct src_register src1 =
translate_src_register(emit, &insn->Src[1] );
SVGA3dShaderDestToken temp = get_temp( emit );
int i;
unsigned i;
/* For each enabled element, perform a RCP instruction. Note that
* RCP is scalar in SVGA3D:
@ -1822,7 +1822,7 @@ emit_tex_swizzle(struct svga_shader_emitter *emit,
const unsigned swizzleIn[4] = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
unsigned srcSwizzle[4];
unsigned srcWritemask = 0x0, zeroWritemask = 0x0, oneWritemask = 0x0;
int i;
unsigned i;
/* build writemasks and srcSwizzle terms */
for (i = 0; i < 4; i++) {
@ -3371,7 +3371,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
struct src_register back[2];
SVGA3dShaderDestToken color[2];
int count = emit->internal_color_count;
int i;
unsigned i;
SVGA3dShaderInstToken if_token;
if (count == 0)
@ -3698,7 +3698,7 @@ static boolean
pre_parse_add_indirect( struct svga_shader_emitter *emit,
int num, int current_arl)
{
int i;
unsigned i;
assert(num < 0);
for (i = 0; i < emit->num_arl_consts; ++i) {