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renamed Current.ByteColor Current.Color
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parent
ebb248aa5c
commit
193005393d
6 changed files with 34 additions and 34 deletions
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.97 2000/10/28 18:34:48 brianp Exp $ */
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/* $Id: context.c,v 1.98 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -695,7 +695,7 @@ init_fallback_arrays( GLcontext *ctx )
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cl->Type = GL_UNSIGNED_BYTE;
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cl->Stride = 0;
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cl->StrideB = 0;
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cl->Ptr = (void *) ctx->Current.ByteColor;
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cl->Ptr = (void *) ctx->Current.Color;
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cl->Enabled = 1;
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cl = &ctx->Fallback.SecondaryColor;
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@ -884,7 +884,7 @@ init_attrib_groups( GLcontext *ctx )
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ctx->Color.MultiDrawBuffer = GL_FALSE;
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/* Current group */
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ASSIGN_4V( ctx->Current.ByteColor, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
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ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
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ctx->Current.Index = 1;
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for (i=0; i<MAX_TEXTURE_UNITS; i++)
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ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
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@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.41 2000/10/29 18:12:15 brianp Exp $ */
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/* $Id: drawpix.c,v 1.42 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -917,10 +917,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
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if (ctx->Current.RasterPosValid) {
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GLfloat color[4];
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GLfloat texcoord[4], invq;
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color[0] = CHAN_TO_FLOAT(ctx->Current.ByteColor[0]);
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color[1] = CHAN_TO_FLOAT(ctx->Current.ByteColor[1]);
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color[2] = CHAN_TO_FLOAT(ctx->Current.ByteColor[2]);
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color[3] = CHAN_TO_FLOAT(ctx->Current.ByteColor[3]);
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color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
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color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
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color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
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color[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
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invq = 1.0F / ctx->Current.Texcoord[0][3];
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texcoord[0] = ctx->Current.Texcoord[0][0] * invq;
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texcoord[1] = ctx->Current.Texcoord[0][1] * invq;
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@ -1,4 +1,4 @@
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/* $Id: enable.c,v 1.27 2000/10/27 16:44:40 keithw Exp $ */
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/* $Id: enable.c,v 1.28 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -117,7 +117,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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ctx->Light.ColorMaterialEnabled = state;
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ctx->NewState |= NEW_LIGHTING;
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if (state)
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gl_update_color_material( ctx, ctx->Current.ByteColor );
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gl_update_color_material( ctx, ctx->Current.Color );
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}
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break;
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case GL_CULL_FACE:
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@ -1,4 +1,4 @@
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/* $Id: get.c,v 1.37 2000/10/28 20:41:14 brianp Exp $ */
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/* $Id: get.c,v 1.38 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -228,10 +228,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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*params = ENUM_TO_BOOL(ctx->Polygon.CullFaceMode);
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break;
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case GL_CURRENT_COLOR:
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params[0] = INT_TO_BOOL(ctx->Current.ByteColor[0]);
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params[1] = INT_TO_BOOL(ctx->Current.ByteColor[1]);
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params[2] = INT_TO_BOOL(ctx->Current.ByteColor[2]);
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params[3] = INT_TO_BOOL(ctx->Current.ByteColor[3]);
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params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
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params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
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params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
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params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
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break;
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case GL_CURRENT_INDEX:
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*params = INT_TO_BOOL(ctx->Current.Index);
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@ -1419,10 +1419,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
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*params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode);
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break;
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case GL_CURRENT_COLOR:
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params[0] = CHAN_TO_FLOAT(ctx->Current.ByteColor[0]);
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params[1] = CHAN_TO_FLOAT(ctx->Current.ByteColor[1]);
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params[2] = CHAN_TO_FLOAT(ctx->Current.ByteColor[2]);
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params[3] = CHAN_TO_FLOAT(ctx->Current.ByteColor[3]);
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params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
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params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
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params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
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params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
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break;
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case GL_CURRENT_INDEX:
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*params = (GLdouble) ctx->Current.Index;
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@ -2611,10 +2611,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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*params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
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break;
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case GL_CURRENT_COLOR:
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params[0] = CHAN_TO_FLOAT(ctx->Current.ByteColor[0]);
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params[1] = CHAN_TO_FLOAT(ctx->Current.ByteColor[1]);
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params[2] = CHAN_TO_FLOAT(ctx->Current.ByteColor[2]);
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params[3] = CHAN_TO_FLOAT(ctx->Current.ByteColor[3]);
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params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
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params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
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params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
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params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
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break;
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case GL_CURRENT_INDEX:
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*params = (GLfloat) ctx->Current.Index;
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@ -3779,10 +3779,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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*params = (GLint) ctx->Polygon.CullFaceMode;
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break;
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case GL_CURRENT_COLOR:
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params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.ByteColor[0] ) );
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params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.ByteColor[1] ) );
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params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.ByteColor[2] ) );
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params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.ByteColor[3] ) );
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params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
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params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
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params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
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params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
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break;
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case GL_CURRENT_INDEX:
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*params = (GLint) ctx->Current.Index;
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@ -1,4 +1,4 @@
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/* $Id: light.c,v 1.20 2000/10/28 20:41:14 brianp Exp $ */
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/* $Id: light.c,v 1.21 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -844,7 +844,7 @@ _mesa_ColorMaterial( GLenum face, GLenum mode )
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}
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if (ctx->Light.ColorMaterialEnabled)
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gl_update_color_material( ctx, ctx->Current.ByteColor );
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gl_update_color_material( ctx, ctx->Current.Color );
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}
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@ -1,4 +1,4 @@
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/* $Id: rastpos.c,v 1.10 2000/10/28 20:41:14 brianp Exp $ */
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/* $Id: rastpos.c,v 1.11 2000/10/29 19:02:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -92,10 +92,10 @@ static void raster_pos4f( GLcontext *ctx,
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else {
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/* use current color or index */
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if (ctx->Visual.RGBAflag) {
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ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.ByteColor[0]);
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ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.ByteColor[1]);
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ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.ByteColor[2]);
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ctx->Current.RasterColor[3] = CHAN_TO_FLOAT(ctx->Current.ByteColor[3]);
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ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
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ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
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ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
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ctx->Current.RasterColor[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
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}
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else {
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ctx->Current.RasterIndex = ctx->Current.Index;
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